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of runway. They hope further investment will save them. But because |
they have high expenses and slow growth, they're now unappealing |
to investors. They're unable to raise more, and the company dies.What the company should have done is address the fundamental problem: |
that the product is only moderately appealing. Hiring people is |
rarely the way to fix that. More often than not it makes it harder. |
At this early stage, the product needs to evolve more than to be |
"built out," and that's usually easier with fewer people. |
[4]Asking whether you're default alive or default dead may save you |
from this. Maybe the alarm bells it sets off will counteract the |
forces that push you to overhire. Instead you'll be compelled to |
seek growth in other ways. For example, by doing |
things that don't scale, or by redesigning the product in the |
way only founders can. |
And for many if not most startups, these paths to growth will be |
the ones that actually work.Airbnb waited 4 months after raising money at the end of Y Combinator |
before they hired their first employee. In the meantime the founders |
were terribly overworked. But they were overworked evolving Airbnb |
into the astonishingly successful organism it is now.Notes[1] |
Steep usage growth will also interest investors. Revenue |
will ultimately be a constant multiple of usage, so x% usage growth |
predicts x% revenue growth. But in practice investors discount |
merely predicted revenue, so if you're measuring usage you need a |
higher growth rate to impress investors.[2] |
Startups that don't raise money are saved from hiring too |
fast because they can't afford to. But that doesn't mean you should |
avoid raising money in order to avoid this problem, any more than |
that total abstinence is the only way to avoid becoming an alcoholic.[3] |
I would not be surprised if VCs' tendency to push founders |
to overhire is not even in their own interest. They don't know how |
many of the companies that get killed by overspending might have |
done well if they'd survived. My guess is a significant number.[4] |
After reading a draft, Sam Altman wrote:"I think you should make the hiring point more strongly. I think |
it's roughly correct to say that YC's most successful companies |
have never been the fastest to hire, and one of the marks of a great |
founder is being able to resist this urge."Paul Buchheit adds:"A related problem that I see a lot is premature scaling—founders |
take a small business that isn't really working (bad unit economics, |
typically) and then scale it up because they want impressive growth |
numbers. This is similar to over-hiring in that it makes the business |
much harder to fix once it's big, plus they are bleeding cash really |
fast." |
Thanks to Sam Altman, Paul Buchheit, Joe Gebbia, Jessica Livingston, |
and Geoff Ralston for reading drafts of this. |
Want to start a startup? Get funded by |
Y Combinator. |
November 2009I don't think Apple realizes how badly the App Store approval process |
is broken. Or rather, I don't think they realize how much it matters |
that it's broken.The way Apple runs the App Store has harmed their reputation with |
programmers more than anything else they've ever done. |
Their reputation with programmers used to be great. |
It used to be the most common complaint you heard |
about Apple was that their fans admired them too uncritically. |
The App Store has changed that. Now a lot of programmers |
have started to see Apple as evil.How much of the goodwill Apple once had with programmers have they |
lost over the App Store? A third? Half? And that's just so far. |
The App Store is an ongoing karma leak.* * *How did Apple get into this mess? Their fundamental problem is |
that they don't understand software.They treat iPhone apps the way they treat the music they sell through |
iTunes. Apple is the channel; they own the user; if you want to |
reach users, you do it on their terms. The record labels agreed, |
reluctantly. But this model doesn't work for software. It doesn't |
work for an intermediary to own the user. The software business |
learned that in the early 1980s, when companies like VisiCorp showed |
that although the words "software" and "publisher" fit together, |
the underlying concepts don't. Software isn't like music or books. |
It's too complicated for a third party to act as an intermediary |
between developer and user. And yet that's what Apple is trying |
to be with the App Store: a software publisher. And a particularly |
overreaching one at that, with fussy tastes and a rigidly enforced |
house style.If software publishing didn't work in 1980, it works even less now |
that software development has evolved from a small number of big |
releases to a constant stream of small ones. But Apple doesn't |
understand that either. Their model of product development derives |
from hardware. They work on something till they think it's finished, |
then they release it. You have to do that with hardware, but because |
software is so easy to change, its design can benefit from evolution. |
The standard way to develop applications now is to launch fast and |
iterate. Which means it's a disaster to have long, random delays |
each time you release a new version.Apparently Apple's attitude is that developers should be more careful |
when they submit a new version to the App Store. They would say |
that. But powerful as they are, they're not powerful enough to |
turn back the evolution of technology. Programmers don't use |
launch-fast-and-iterate out of laziness. They use it because it |
yields the best results. By obstructing that process, Apple is |
making them do bad work, and programmers hate that as much as Apple |
would.How would Apple like it if when they discovered a serious bug in |
OS X, instead of releasing a software update immediately, they had |
to submit their code to an intermediary who sat on it for a month |
and then rejected it because it contained an icon they didn't like?By breaking software development, Apple gets the opposite of what |
they intended: the version of an app currently available in the App |
Store tends to be an old and buggy one. One developer told me: |
As a result of their process, the App Store is full of half-baked |
applications. I make a new version almost every day that I release |
to beta users. The version on the App Store feels old and crappy. |
I'm sure that a lot of developers feel this way: One emotion is |
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