id large_stringlengths 3 19 | game large_stringclasses 1
value | name large_stringlengths 3 20 | card_text large_stringlengths 120 258 | embedding listlengths 1.02k 1.02k | umap_x float32 2.33 13.5 | umap_y float32 2.5 7.86 |
|---|---|---|---|---|---|---|
ABRASIVE | sts2 | Abrasive | {
"name": "Abrasive",
"type": "Power",
"rarity": "Rare",
"color": "silent",
"cost": "3",
"description": "Gain 1 Dexterity.\nGain 4 Thorns.",
"keywords": [
"Sly"
]
} | [
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-0.01239013671875,
-0.00982666015625,
-0.0274658203125,
0.1474609375,
0.056640625,
0... | 8.6597 | 5.727687 |
ACCELERANT | sts2 | Accelerant | {
"name": "Accelerant",
"type": "Power",
"rarity": "Rare",
"color": "silent",
"cost": "1",
"description": "Poison is triggered 1 additional time."
} | [
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-0.00823974609375,
-0.041015625,
0.126953125,
0.02587890625,
-0.0... | 13.319338 | 4.400455 |
ACCURACY | sts2 | Accuracy | {
"name": "Accuracy",
"type": "Power",
"rarity": "Uncommon",
"color": "silent",
"cost": "1",
"description": "Shivs deal 4 additional damage."
} | [
-0.0196533203125,
-0.053466796875,
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-0.0068359375,
-0.01953125,
-0.0145263671875,
0.028564453125,
-0.0084228515625,
-0.033203125,
0.14453125,
0.054931... | 9.575779 | 4.550295 |
ACROBATICS | sts2 | Acrobatics | {
"name": "Acrobatics",
"type": "Skill",
"rarity": "Uncommon",
"color": "silent",
"cost": "1",
"description": "Draw 3 cards.\nDiscard 1 card."
} | [
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-0.040283203125,
0.0301513671875,
0.043701171875,
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-0.060791015625,
0.018798828125,
-0.00836181640625,
-0.037841796875,
0.10791015625,
0.03491... | 8.263824 | 4.011471 |
ADAPTIVE_STRIKE | sts2 | Adaptive Strike | {
"name": "Adaptive Strike",
"type": "Attack",
"rarity": "Rare",
"color": "defect",
"cost": "2",
"description": "Deal 18 damage.\nAdd a 0[E] copy of this card into your Discard Pile."
} | [
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0... | 11.889138 | 4.148079 |
ADRENALINE | sts2 | Adrenaline | {
"name": "Adrenaline",
"type": "Skill",
"rarity": "Rare",
"color": "silent",
"cost": "0",
"description": "Gain [E].\nDraw 2 cards.",
"keywords": [
"Exhaust"
]
} | [
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0.044921875... | 6.178198 | 3.348855 |
AFTERIMAGE | sts2 | Afterimage | {
"name": "Afterimage",
"type": "Power",
"rarity": "Rare",
"color": "silent",
"cost": "1",
"description": "Whenever you play a card, gain 1 Block."
} | [
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-0.00982666015625,
-0.036376953125,
0.130859375,
0.0390... | 8.551843 | 6.856348 |
AFTERLIFE | sts2 | Afterlife | {
"name": "Afterlife",
"type": "Skill",
"rarity": "Common",
"color": "necrobinder",
"cost": "1",
"description": "Summon 6.",
"keywords": [
"Exhaust"
]
} | [
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0.021484375,
-0.01068115234375,
-0.0299072265625,
0.11962890625,
0.06298828125,... | 5.949918 | 4.086728 |
AGGRESSION | sts2 | Aggression | {
"name": "Aggression",
"type": "Power",
"rarity": "Rare",
"color": "ironclad",
"cost": "1",
"description": "At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it."
} | [
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-0.00689697265625,
-0.039306640625,
0.1220703125,
0.01348876953... | 9.467784 | 2.729436 |
ALCHEMIZE | sts2 | Alchemize | {
"name": "Alchemize",
"type": "Skill",
"rarity": "Rare",
"color": "colorless",
"cost": "1",
"description": "Procure a random potion.",
"keywords": [
"Exhaust"
]
} | [
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-0.00958251953125,
-0.03564453125,
0.140625,
0.07373046875,
0.01806640625,... | 6.105136 | 3.854051 |
ALIGNMENT | sts2 | Alignment | {
"name": "Alignment",
"type": "Skill",
"rarity": "Uncommon",
"color": "regent",
"cost": "0",
"description": "Gain [E][E]."
} | [
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0.026123046875,
-0.00909423828125,
-0.0400390625,
0.12255859375,
-0.00043... | 8.241728 | 5.350314 |
Slay the Spire 2: Card Embeddings
1024-D unit-normalized text embeddings for every card in Slay the Spire 2 (Early Access), produced by inference with the pretrained Qwen/Qwen3-Embedding-0.6B (frozen, no fine-tuning was done to generate this dataset). Collected for ML/DL training: drop directly into a retriever, similarity index, or downstream model that consumes pre-encoded vectors.
This is the text-embeddings dataset. Companion datasets, all joinable on id:
t22000t/slay-the-spire-2-cards- card metadata + derived features + inline portrait artt22000t/slay-the-spire-2-card-multimodal-embeddings- joint text+image embeddings viaQwen/Qwen3-VL-Embedding-2B(use when portrait similarity matters too)
For Slay the Spire 1 text embeddings, see t22000t/slay-the-spire-1-card-embeddings. Vectors from both games share the same model and instruction prompt, so they're directly comparable for cross-game similarity search.
The full bundle (6 datasets across both games + 3 Gradio demos) is in the slaythespire-codex collection.
⚠️ Early Access, content is unstable. STS2 cards change with patches. When the cards dataset is refreshed, this embedding dataset is re-built and re-uploaded. Always check
provenance.jsonfor the snapshot version and embedding date.
Data Fields
| Field | Type | Description |
|---|---|---|
id |
string | Card identifier, the join key to the cards dataset |
game |
string | Always "sts2" |
name |
string | Display name (kept for convenience) |
card_text |
string | The prettified-JSON card document fed to the embedder |
embedding |
list[float32] (1024) | Unit-normalized text embedding |
umap_x |
float | First UMAP-2D coordinate |
umap_y |
float | Second UMAP-2D coordinate |
Embedding Recipe
Identical to the STS1 embeddings dataset:
- Each card encoded as a prettified-JSON string of mechanics-relevant fields (indentation intentional)
- Card-name self-references replaced with
~ - Task instruction prepended at encode time
- Encoded with
Qwen/Qwen3-Embedding-0.6B, unit-normalized
Because the recipe matches STS1, embeddings from both games live in a shared coordinate system and are directly comparable.
Loading
from datasets import load_dataset
import numpy as np
ds = load_dataset("t22000t/slay-the-spire-2-card-embeddings", split="train")
emb = np.array(ds["embedding"], dtype=np.float32)
# Find the 10 cards most similar to "Zap"
i = ds["name"].index("Zap")
sims = emb @ emb[i]
top = np.argsort(-sims)[1:11]
for j in top:
print(f"{sims[j]:.3f} {ds[j]['name']}")
Joining with card metadata
from datasets import load_dataset
embs = load_dataset("t22000t/slay-the-spire-2-card-embeddings", split="train").to_pandas()
cards = load_dataset("t22000t/slay-the-spire-2-cards", split="train").to_pandas()
df = embs.merge(cards, on="id", suffixes=("", "_card"))
Considerations for Using the Data
Patch drift
This dataset reflects the STS2 cards in the snapshot the embedding model was run against. After a patch, both the cards repo and this embeddings repo get rebuilt. Use the provenance.json to align snapshots, never assume a specific embedding still corresponds to its current card text.
Discussion of Biases
The embeddings inherit the biases of Qwen/Qwen3-Embedding-0.6B. STS2-specific mechanics (Orbs, Forge, Souls, Enchantments) use vocabulary the model has likely never seen during training, so semantic separation along those axes depends on contextual cues from the rest of the card text. Cross-game similarity is more reliable for shared mechanics (damage, block, vulnerable) than for STS2-only ones.
Other Known Limitations
- English only.
- Quality not yet formally evaluated on a card-pair benchmark, on the project roadmap.
Provenance
A provenance.json ships with this dataset recording the embedding model id, the task instruction, the embedding date, and the upstream STS2 game version.
Citation
@dataset{sts2_card_embeddings_dataset,
title = {Slay the Spire 2: Card Embeddings},
author = {timothy22000},
year = {2026},
url = {https://huggingface.co/datasets/t22000t/slay-the-spire-2-card-embeddings},
note = {Early Access snapshot; embeddings from Qwen/Qwen3-Embedding-0.6B; card data via nkhoit/spire-archive; game IP © Mega Crit}
}
Licensing
- Dataset: CC BY 4.0
- Pipeline code: MIT, see github.com/timothy22000/slaythespire-codex
- Game IP: Slay the Spire 2 is © Mega Crit.
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