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Running
| name: quieter | |
| description: Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic. | |
| user-invocable: true | |
| argument-hint: "[target]" | |
| Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness. | |
| ## MANDATORY PREPARATION | |
| Invoke /frontend-design — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /teach-impeccable first. | |
| --- | |
| ## Assess Current State | |
| Analyze what makes the design feel too intense: | |
| 1. **Identify intensity sources**: | |
| - **Color saturation**: Overly bright or saturated colors | |
| - **Contrast extremes**: Too much high-contrast juxtaposition | |
| - **Visual weight**: Too many bold, heavy elements competing | |
| - **Animation excess**: Too much motion or overly dramatic effects | |
| - **Complexity**: Too many visual elements, patterns, or decorations | |
| - **Scale**: Everything is large and loud with no hierarchy | |
| 2. **Understand the context**: | |
| - What's the purpose? (Marketing vs tool vs reading experience) | |
| - Who's the audience? (Some contexts need energy) | |
| - What's working? (Don't throw away good ideas) | |
| - What's the core message? (Preserve what matters) | |
| If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer. | |
| **CRITICAL**: "Quieter" doesn't mean boring or generic. It means refined, sophisticated, and easier on the eyes. Think luxury, not laziness. | |
| ## Plan Refinement | |
| Create a strategy to reduce intensity while maintaining impact: | |
| - **Color approach**: Desaturate or shift to more sophisticated tones? | |
| - **Hierarchy approach**: Which elements should stay bold (very few), which should recede? | |
| - **Simplification approach**: What can be removed entirely? | |
| - **Sophistication approach**: How can we signal quality through restraint? | |
| **IMPORTANT**: Great quiet design is harder than great bold design. Subtlety requires precision. | |
| ## Refine the Design | |
| Systematically reduce intensity across these dimensions: | |
| ### Color Refinement | |
| - **Reduce saturation**: Shift from fully saturated to 70-85% saturation | |
| - **Soften palette**: Replace bright colors with muted, sophisticated tones | |
| - **Reduce color variety**: Use fewer colors more thoughtfully | |
| - **Neutral dominance**: Let neutrals do more work, use color as accent (10% rule) | |
| - **Gentler contrasts**: High contrast only where it matters most | |
| - **Tinted grays**: Use warm or cool tinted grays instead of pure gray—adds sophistication without loudness | |
| - **Never gray on color**: If you have gray text on a colored background, use a darker shade of that color or transparency instead | |
| ### Visual Weight Reduction | |
| - **Typography**: Reduce font weights (900 → 600, 700 → 500), decrease sizes where appropriate | |
| - **Hierarchy through subtlety**: Use weight, size, and space instead of color and boldness | |
| - **White space**: Increase breathing room, reduce density | |
| - **Borders & lines**: Reduce thickness, decrease opacity, or remove entirely | |
| ### Simplification | |
| - **Remove decorative elements**: Gradients, shadows, patterns, textures that don't serve purpose | |
| - **Simplify shapes**: Reduce border radius extremes, simplify custom shapes | |
| - **Reduce layering**: Flatten visual hierarchy where possible | |
| - **Clean up effects**: Reduce or remove blur effects, glows, multiple shadows | |
| ### Motion Reduction | |
| - **Reduce animation intensity**: Shorter distances (10-20px instead of 40px), gentler easing | |
| - **Remove decorative animations**: Keep functional motion, remove flourishes | |
| - **Subtle micro-interactions**: Replace dramatic effects with gentle feedback | |
| - **Refined easing**: Use ease-out-quart for smooth, understated motion—never bounce or elastic | |
| - **Remove animations entirely** if they're not serving a clear purpose | |
| ### Composition Refinement | |
| - **Reduce scale jumps**: Smaller contrast between sizes creates calmer feeling | |
| - **Align to grid**: Bring rogue elements back into systematic alignment | |
| - **Even out spacing**: Replace extreme spacing variations with consistent rhythm | |
| **NEVER**: | |
| - Make everything the same size/weight (hierarchy still matters) | |
| - Remove all color (quiet ≠ grayscale) | |
| - Eliminate all personality (maintain character through refinement) | |
| - Sacrifice usability for aesthetics (functional elements still need clear affordances) | |
| - Make everything small and light (some anchors needed) | |
| ## Verify Quality | |
| Ensure refinement maintains quality: | |
| - **Still functional**: Can users still accomplish tasks easily? | |
| - **Still distinctive**: Does it have character, or is it generic now? | |
| - **Better reading**: Is text easier to read for extended periods? | |
| - **Sophistication**: Does it feel more refined and premium? | |
| Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality. |