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--wl.MaxVelocity = 0.007 --wl.Part0 = script.Parent.Parent.Misc.FL.Door.WD --wl.Part1 = wl.Parent
--[[Weight and CG]]
Tune.Weight = 1100 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6.5 , --[[Height]] 4.8 , --[[Length]] 17 } Tune.WeightDist = 51 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 or >...
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false} math.randomseed(tick()) function configureAnimationSet(name, fileList) if animTable[name] then for _, connection in pairs(animTable[name].connections) do connection:disconnect() end en...
--//Server Animations
RightHighReady = CFrame.new(-1, 0.55, -1.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)); LeftHighReady = CFrame.new(1,0.55,-1.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)); RightLowReady = CFrame.new(-1, 0.55, -1.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)); LeftLowReady =...
-- Replacements for RootCamera:RotateCamera() which did not actually rotate the camera -- suppliedLookVector is not normally passed in, it's used only by Watch camera
function BaseCamera:CalculateNewLookCFrame(suppliedLookVector) local currLookVector = suppliedLookVector or self:GetCameraLookVector() local currPitchAngle = math.asin(currLookVector.y) local yTheta = math.clamp(self.rotateInput.y, -MAX_Y + currPitchAngle, -MIN_Y + currPitchAngle) local constrainedRotateInput = Ve...
--[[ Function called upon entering the state ]]
function PlayerGame.onEnter(stateMachine, serverPlayer, event, from, to) local player = serverPlayer.player coroutine.wrap( function() local character = player.Character if not character or not character.PrimaryPart then player:LoadCharacter() character = player.Character or player.CharacterAdded:W...
-- Here be dragons -- luacheck: ignore 212
local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local Player = Players.LocalPlayer local LINE_HEIGHT = 20 local WINDOW_MAX_HEIGHT = 300
--[[Engine]]
--Torque Curve Tune.Horsepower = 560 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 500 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 3900 -- Use sliders to manipulate values Tune.Redline = 4500 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 4500 Tune.PeakSh...
--
sp=script.Parent sp.Luminate.SourceValueChanged:connect(function(val) if val==1 then sp.Transparency=0 sp.Sparkles.Enabled=true elseif val==0 then sp.Transparency=.5 sp.Sparkles.Enabled=false end end)
--[[[Default Controls]]
--Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -- Controller steering R-d...
--AudioLib.__index = function(s, i) return s[i] end
function AudioLib.new(container) local self = {} self.DefaultProperties = { Children = nil; --ClearAllChildren = true; Looped = false; PlaybackSpeed = 1; Playing = false; SoundId = nil; TimePosition = 0; Volume = 0.25; } self.Playlist = {} self.Shuffle = false function self:GetSound() -- R...
--Defining the parts of the shelf
local sp=script.Parent local drawer=sp.DrawerModel.Drawer local val = script.bool.Value function onClicked(clicked) if val == true then val = false drawer.ClickDetector.MaxActivationDistance=0 drawer.Sound:Play() for loop = 1, 20 do sp:SetPrimaryPartCFrame(sp.PrimaryPart.CFrame * CFrame.new(0, 0,-.1) * CFr...
-- Basic Settings
AdminCredit=false; -- Enables the credit GUI for that appears in the bottom right AutoClean=false; -- Enables automatic cleaning of hats & tools in the Workspace AutoCleanDelay=60; -- The delay between each AutoClean routine CommandBar=true; -- Enables the Command Bar | GLOBAL KEYBIND: \ FunCommands=true;...
--// initialize variables //--
local playerTable = nil local viewingNumber = 1 local player = game.Players.LocalPlayer local focusedOnText = false local UIS = game:GetService("UserInputService") wait(1)
--valava rotato..... fasta valava!!!!!!!!!! gooo.. goooooo!!!!! reaching maximum velocity!!!!!!!!!!!!!
local gabeNewell = script.Parent.Valve local TS = game:GetService("TweenService") local CD = Instance.new("ClickDetector",gabeNewell) CD.MaxActivationDistance = 4 local deb = false CD.MouseClick:Connect(function() if not deb then deb = true local corp = TS:Create(gabeNewell,TweenInfo.new(1.5,Enum.EasingStyle.Cu...
--Automatic Settings
Tune.AutoShiftMode = "RPM" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoUpThresh = -200 -- Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 1400 -- Automatic downshift point (relative to peak RPM, pos...
--| Animations |--
local Anims = Access.Animations
--[=[ Cleans up the BaseObject and sets the metatable to nil ]=]
function BaseObject:Destroy() self._maid:DoCleaning() setmetatable(self, nil) end return BaseObject
--[[ ADMIN POWERS 0 Player 1 VIP/Donor 2 Moderator 3 Administrator 4 Super Administrator 5 Owner 6 Game Creator First table consists of the different variations of the command. Second table consists of the description and an example of how to use it. Third index is the ADMIN POWER required to use the comman...
return { {{'test','othertest'},{'Test command.','Example'},6,{'number','string/'},function(pl,args) print(pl,args[1],args[2]) end} };
--CreateGUI()
humanoid.HealthChanged:connect(HealthChanged)
-- (Hat Giver Script - Loaded.)
debounce = true function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "Hair" p.Parent = h p.Position = hit.Parent:findFirstChild("Head").Position p.Name = "Handle" p.formFactor =...
-----------------------
local _lastTeleport = tick() local _currentQueue = {} function Queue._addToQueue(player) local waitingFor = Conf.min_queue_players - Queue._currentQueueCount() -- If this was the last player we were waiting for, start the queue timeout countdown if waitingFor == 1 then _lastTeleport = tick() end _currentQue...
----- Locales -----
local ScreenGui = script.Parent
--[[Susupension]]
Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 400 -- Spring Dampening Tune.FSusStiffness = 9700 -- Spring Force Tune.FAntiRoll = 300 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 5 -- Suspension le...
--while Tool == nil do -- Tool = script.Parent -- wait(.5) --end
local mass = 0 local player = nil local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass local gravity = .75 -- things float at > 1 local moving = false local maxFuel = 1000 while Tool == nil do Tool = script.Parent wait(.5) end local currfuel = Tool:FindFirstChild("CurrFuel") while cur...
-- Dependencies
local Conf = require(ReplicatedFirst.Configurations.MainConfiguration) local Signal = require(ReplicatedStorage.Libraries.Signal) local Broadcast = require(ReplicatedStorage.Libraries.Broadcast) local stageFolder = ServerScriptService.Stages
--[[* * Keeps track of the current dispatcher. ]]
local Packages = script.Parent.Parent.Parent local LuauPolyfill = require(Packages.LuauPolyfill) type Array<T> = LuauPolyfill.Array<T>
-- 3.) Put 'Tachometer' and 'ShiftLight' in Body.
-- init chat bubble tables
local function initChatBubbleType(chatBubbleType, fileName, imposterFileName, isInset, sliceRect) this.ChatBubble[chatBubbleType] = createChatBubbleMain(fileName, sliceRect) this.ChatBubbleWithTail[chatBubbleType] = createChatBubbleWithTail(fileName, UDim2.new(0.5, -CHAT_BUBBLE_TAIL_HEIGHT, 1, isInset and -1 or 0), ...
--[[Initialize]]
script.Parent:WaitForChild("A-Chassis Interface") script.Parent:WaitForChild("Plugins") script.Parent:WaitForChild("README") local car=script.Parent.Parent local _Tune=require(script.Parent) wait(_Tune.LoadDelay) local Drive=car.Wheels:GetChildren() --Remove Existing Mass function DReduce(p) for i,v ...
--[[Status Vars]]
local _IsOn = _Tune.AutoStart if _Tune.AutoStart then car.DriveSeat.IsOn.Value=true end local _GSteerT=0 local _GSteerC=0 local _GThrot=0 local _GThrotShift=1 local _GBrake=0 local _CBrake=0 local _CThrot=0 local _ClutchOn = true local _ClPressing = false local _RPM = 0 local _HP = 0 local _OutTor...
--[[ yea i script howd u know ]]
repeat wait() until script.Parent.Parent == game:GetService("Players").LocalPlayer.Character local remote = script.Parent:FindFirstChild("getMouse") game:GetService("Players").LocalPlayer:GetMouse().Button1Down:Connect(function() if game.Players.LocalPlayer.Character:FindFirstChild("Mori") then remote:InvokeSe...
--[[ Package link auto-generated by Rotriever ]]
local PackageIndex = script.Parent._Index local Package = require(PackageIndex["roblox_rodux"]["rodux"]) return Package
--Data
export type SoundData = { MaxConcurrentTracks: {[string]: number}?, Sounds: {[string]: SoundDataEntry}, } export type SoundDataEntryEvent = { Time: number, Name: string, [string]: any, } export type SoundDataEntry = { Id: number, Length: number, Properties: {[string]: any}?, Effec...
--Fixed some stuff and made ants go after diffrent targets.
local hill = script.Parent local EntityData = require(game.ReplicatedStorage.Modules.EntityData) local activeAnts = {} function GetTableLength(tab) local total = 0 for _,v in next, tab do total = total + 1 end return total end addAnt = coroutine.wrap(function() while wait(5) do if GetTableLength(activeAnts...
--edit the below function to execute code when this response is chosen OR this prompt is shown --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player) plrData.Money.Gold.Value = plrData.Money.Gold.Value - 5 plrData.Character.Injuries.Burned.Value = false end
--("no gui found - adding")
local newgui=script.Parent.VehicleGui:clone() newgui.Parent=pl.PlayerGui newgui.Vehicle.Value=script.Parent.Parent script.Parent.Parent.HasGunner.Value = true newgui.Script.Disabled = false newgui.EventScript.Disabled = false
--[[Drivetrain]]
Tune.Config = "FWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed) Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel) Tune.RDiffSlipThr...
--[[ Gets the os.date of specified os.time, and then returns a formatted string of human readable data. If no format is specified, the string will fall back on the default format. Create formats by appending os.date keys with $. ]]
function ReadableDate.fromTime(time, format) local output = format or DEFAULT_FORMAT local dateTable = os.date("*t", time) for type, amount in pairs(dateTable) do output = string.gsub(output, string.format("$%s", type), tostring(amount)) end return output end return ReadableDate
--------------------------------------------------------------------------
local _WHEELTUNE = { --[[ SS6 Presets [Eco] WearSpeed = 1, TargetFriction = .7, MinFriction = .1, [Road] WearSpeed = 2, TargetFriction = .7, MinFriction = .1, [Sport] WearSpeed = 3, TargetFriction = .79, MinFriction = .1, ]] TireWearOn = true , --Frict...
--[[Run]]
--Print Version local ver=require(car["A-Chassis Tune"].README) print("//INSPARE: AC6 Loaded - Build "..ver) --Runtime Loop while wait() do --Steering Steering() --Powertrain Engine() --Flip if _Tune.AutoFlip then Flip() end --Update External Values _IsOn = car.DriveSeat.IsOn.Value _...
--[[** Gets whatever object is stored with the given index, if it exists. This was added since Maid allows getting the task using `__index`. @param [t:any] Index The index that the object is stored under. @returns [t:any?] This will return the object if it is found, but it won't return anything if it doesn't exist. ...
function Janitor.__index:Get(Index) local This = self[IndicesReference] if This then return This[Index] end end
------------------ ------------------
while true do local p = game.Players:GetChildren() for i = 1,#p do if p[i].Character~=nil then if p[i].Character:findFirstChild("Torso")~=nil then if (p[i].Character.Torso.Position - script.Parent.Torso.Position).magnitude < 5 then local anim = Instance.new("StringValue") anim.Value = possibleAn...
-- Making Motor3D
local Joint = script.Parent.LimbsJoint Joint.LeftLegAnimation.LeftL.Part1 = Joint.LeftLegAnimation Joint.RightLegAnimation.RightL.Part1 = Joint.RightLegAnimation Joint.LeftLegAnimation.LeftL.Part0 = script.Parent.UpperTorso Joint.RightLegAnimation.RightL.Part0 = script.Parent.UpperTorso Joint.LeftArmAnimation.Left...
--!strict
export type WeakMap<K, V> = { -- method definitions get: (self: WeakMap<K, V>, K) -> V, set: (self: WeakMap<K, V>, K, V) -> WeakMap<K, V>, has: (self: WeakMap<K, V>, K) -> boolean, } type WeakMapPrivate<K, V> = { _weakMap: { [K]: V }, -- method definitions get: (self: WeakMapPrivate<K, V>, K) -> V, set: (self...
--<DON'T TOUCH THE SCRIPT UNLESS YOU KNOW WHAT YOU ARE DOING!
local RS = game:GetService('ReplicatedStorage') local TS = game:GetService('TweenService') local Tool = script.Parent local TextureArray = {} local Activated = false local Debounce = false local Cooldown = 1 local Prop = nil local LaughAnim = nil Tool.Activated:Connect(function() if not Debounce then Debounce =...
----------------------------------------------------------- ----------------------- STATIC DATA ----------------------- -----------------------------------------------------------
local RunService = game:GetService("RunService") local table = require(script.Parent:WaitForChild("Table")) local Signal = require(script.Parent:WaitForChild("Signal")) local FastCast = nil -- Static reference to the FastCast static module.
--[=[ Constructs a new Maid which will clean up when the brio dies. Will error if the Brio is dead. :::info Calling this while the brio is already dead will throw a error. ::: ```lua local brio = Brio.new("a") local maid = brio:ToMaid() maid:GiveTask(function() print("Cleaning up!") end) brio:Kill() --> ...
function Brio:ToMaid() assert(self._values ~= nil, "Brio is dead") local maid = Maid.new() maid:GiveTask(self:GetDiedSignal():Connect(function() maid:DoCleaning() end)) return maid end
-- Also set this to true if you want the thumbstick to not affect throttle, only triggers when a gamepad is conected
local onlyTriggersForThrottle = false local ZERO_VECTOR3 = Vector3.new(0,0,0) local bindAtPriorityFlagExists, bindAtPriorityFlagEnabled = pcall(function() return UserSettings():IsUserFeatureEnabled("UserPlayerScriptsBindAtPriority") end) local FFlagPlayerScriptsBindAtPriority = bindAtPriorityFlagExists and bindAtPri...
---Strobe SCRIPT, DO NOT EDIT!---
for i,v in pairs(game.workspace.PLights:GetChildren()) do spawn(function() while true do wait(math.random()) v.MLSelling.Dimmer:Invoke(180) wait(0.001) v.MLSelling.Dimmer:Invoke(0) end end) end
--[[ Manages batch updating of spring objects. ]]
local RunService = game:GetService("RunService") local Package = script.Parent.Parent local PubTypes = require(Package.PubTypes) local Types = require(Package.Types) local packType = require(Package.Animation.packType) local springCoefficients = require(Package.Animation.springCoefficients) local updateAll = require...
-- If you want to know how to retexture a hat, read this: http://www.roblox.com/Forum/ShowPost.aspx?PostID=10502388
debounce = true function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "Handle" -- It doesn't make a difference, but if you want to make your place in Explorer neater, change this...
----- Modules
local CooldownModule = require(RS.Modules.CooldownGui)
--[[ Returns the target CFrame for the camera while in Dead mode ]]
function CameraStateDead.getTargetCFrame(targetPart) local _, yaw, _ = targetPart.CFrame:toEulerAnglesYXZ() return CFrame.new(targetPart.CFrame.p) * CFrame.fromEulerAnglesYXZ(0, yaw, 0) * CFrame.new(0, 15, 10) * -- Offset CFrame.Angles(math.rad(-20), 0, 0) -- Rotation end
--[=[ Retrieves an attribute, and if it is nil, returns the default instead. @param instance Instance @param attributeName string @param default T? @return T? ]=]
function AttributeUtils.getAttribute(instance, attributeName, default) local value = instance:GetAttribute(attributeName) if value == nil then return default end return value end
--[=[ @within Plasma @function checkbox @tag widgets @param label string -- The label for the checkbox @param options {disabled: boolean, checked: boolean} @return CheckboxWidgetHandle A checkbox. A checkbox may either be controlled or uncontrolled. By passing the `checked` field in `options`, you make the ch...
local Runtime = require(script.Parent.Parent.Runtime) local create = require(script.Parent.Parent.create) return Runtime.widget(function(text, options) options = options or {} local checked, setChecked = Runtime.useState(false) local clicked, setClicked = Runtime.useState(false) local refs = Runtime.useInstanc...
--DO NOT EDIT BELOW!
while wait() do Main.Money.Text = Money.Value end
--[[ Returns the current value of this Spring object. The object will be registered as a dependency unless `asDependency` is false. ]]
function class:get(asDependency: boolean?) if asDependency ~= false then useDependency(self) end return self._currentValue end
--// Commands --// Highly recommended you disable Intellesense before editing this...
return function(Vargs) local server = Vargs.Server; local service = Vargs.Service; local Settings = server.Settings local Functions, Commands, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Deps local function Init() Functions = server.Functions; Admin = server.Admin; Anti = server.Anti; Cor...
-- events
REMOTES.Kick.OnServerEvent:Connect(function(player, other) local squad = GetSquad(other) if squad then if player.Name == squad.Leader.Value then LeaveSquad(other) end end end) REMOTES.SetLeader.OnServerEvent:Connect(function(player, other) local squad = GetSquad(other) if squad then if player.Name ...
--[=[ Accepts an array of Promises and returns a Promise that is resolved as soon as `count` Promises are resolved from the input array. The resolved array values are in the order that the Promises resolved in. When this Promise resolves, all other pending Promises are cancelled if they have no other consumers. `cou...
function Promise.some(promises, amount) assert(type(amount) == "number", "Bad argument #2 to Promise.some: must be a number") return Promise._all(debug.traceback(nil, 2), promises, amount) end
--functions
function pose1() local player = game.Players.LocalPlayer if (player == nil) then return end char = player.Character Rshoulder = char.Torso:findFirstChild("Right Shoulder") Lshoulder = char.Torso:findFirstChild("Left Shoulder") Rhip = char.Torso:findFirstChild("Right Hip") Lhip = char.Torso:findFirstChild("Left ...
-- Local Variables
local IntermissionRunning = false local EnoughPlayers = false local GameRunning = false local Events = ReplicatedStorage.Events local CaptureFlag = Events.CaptureFlag local ReturnFlag = Events.ReturnFlag
--Glenn's Anti-Exploit System (GAE for short). This code is very ugly, but does job done
local function SecureSettings(Player, Gun, Module) if Player then local PreNewModule = Gun:FindFirstChild("Setting") if Gun and PreNewModule then local NewModule = require(PreNewModule) if (CompareTables(Module, NewModule) == false) then if KickPlayer then Player:Kick("You have been kicked and bloc...
-- ================================================================================ -- PUBLIC FUNCTIONS -- ================================================================================
function GuiController:UpdateSpeed() end -- GuiController:UpdateSpeed() function GuiController:Start(s) speeder = s primary = speeder.PrimaryPart engine = speeder.engine BoostSetup() end -- GuiController:Start() function GuiController:Stop() end -- GuiController:Stop()
--METHOD 1 PARAMS
local CALMDOWN = 0.5 local CALMDOWN_RENDER = nil
--------------------------------------------------------------------------------
local function SetWaterState(ReadyToUse: boolean) for _, WaterPart in Fountain.Water:GetChildren() do if WaterPart:IsA("BasePart") then if not WaterColor[WaterPart] then WaterColor[WaterPart] = WaterPart.Color end Tween:Play(WaterPart, {1, "Circular"}, {Color = ReadyToUse and WaterColor[WaterPart] or ...
--[[ A limited, simple implementation of a Signal. Handlers are fired in order, and (dis)connections are properly handled when executing an event. ]]
local function immutableAppend(list, ...) local new = {} local len = #list for key = 1, len do new[key] = list[key] end for i = 1, select("#", ...) do new[len + i] = select(i, ...) end return new end local function immutableRemoveValue(list, removeValue) local new = {} for i = 1, #list do if list[...
-- 2xy0x
local module = {} module.LastStandingPos = nil; module.DontUpdateYet = false; module.DamageMultiplication = 0.065 module.MinimumFallDamageStuds = 90 return module
--[[ Updates the value stored in this State object. If `force` is enabled, this will skip equality checks and always update the state object and any dependents - use this with care as this can lead to unnecessary updates. ]]
function class:set(newValue: any, force: boolean?) -- if the value hasn't changed, no need to perform extra work here if self._value == newValue and not force then return end self._value = newValue -- update any derived state objects if necessary updateAll(self) end local function Value<T>(initialValue: T):...
-- Get references to the DockShelf and its children
local dockShelf = script.Parent.Parent.Parent.Parent.Parent.DockShelf local dockbtn = dockShelf.JCookie local aFinderButton = dockShelf.AFinder local Minimalise = script.Parent local window = script.Parent.Parent.Parent
--[Lokalizacje] --[Góra]
g1 = script.Parent.Parent.gura1 legansio = false g2 = script.Parent.Parent.gura2 legansio = false g3 = script.Parent.Parent.gura3 legansio = false g4 = script.Parent.Parent.gura4 legansio = false g5 = script.Parent.Parent.gura5 legansio = false g6 = script.Parent.Parent.gura6 legansio = false g7 = script.Parent....
--[[ Package link auto-generated by Rotriever ]]
local PackageIndex = script.Parent.Parent.Parent._Index local Package = require(PackageIndex["JestMatcherUtils"]["JestMatcherUtils"]) export type MatcherHintOptions = Package.MatcherHintOptions export type DiffOptions = Package.DiffOptions return Package
-- Tags --
local pantsId = script.Parent.Parent.ClickPart.Pants.PantsTemplate local shirtId = script.Parent.Parent.ClickPart.Shirt.ShirtTemplate local cPart = script.Parent local cDetector = script.Parent.ClickDetector
-- Don't change the wait time. Sorry, it breaks the script...
-- Implements equivalent functionality to JavaScript's `array.indexOf`, -- implementing the interface and behaviors defined at: -- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf -- -- This implementation is loosely based on the one described in the polyfill -- source in t...
return function<T>(array: Array<T>, searchElement: any, fromIndex: number?): number local fromIndex_ = fromIndex or 1 local length = #array -- In the JS impl, a negative fromIndex means we should use length - index; -- with Lua, of course, this means that 0 is still valid, but refers to the -- end of the array t...
-- goro7
local plr = game.Players.LocalPlayer function update() -- Calculate scale local scale = (plr.PlayerGui.MainGui.AbsoluteSize.Y - 30) / script.Parent.Parent.Size.Y.Offset if scale > 1.5 then scale = 1.5 end if scale > 0 then script.Parent.Scale = scale end end plr.PlayerGui:WaitForChild("MainGui"):GetPr...
--Enum.SavedQualitySetting.Automatic
repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Head") wait(1) local Camera=game.Workspace.CurrentCamera if Camera:FindFirstChild("MotionBlur") then Camera.MotionBlur:Destroy() end local blur=Instance.new("BlurEffect") blur.P...
---Size
local FSX = Frame.Size.X.Scale local FSY = Frame.Size.Y.Scale Player.DataFolder.Points.Changed:Connect(function() StatTrack.Text = Points.Value local function GoBack() Frame:TweenSize( UDim2.new(FSX,0,FSY,0), Enum.EasingDirection.Out, Enum.EasingStyle.Back, 0.125, true ) end Frame:TweenSize...
--------LEFT DOOR 7--------
game.Workspace.doorleft.l71.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l72.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l73.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l61.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l62.BrickColor = BrickColor.new(135) game.Workspace...
--Serivice
game:GetService('StarterGui'):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
--Info.WhiteList = {"Master3395","Itscapcake","thecookieboiyt"}
Info.WhiteList = { ["Master3395"] = true, [""] = true, } function Info:Convert(object) if object.ClassName == "ImageLabel" then object.ImageTransparency = 1 end for _,obj in pairs(object:GetDescendants()) do if obj.ClassName == "ImageLabel" or obj.ClassName == "ImageButton" then obj.ImageTransparency...
-- loop
local count = 0 local startTick = tick() while true do local timeElapsed = tick() - startTick -- if the game has loaded and the minimum time has elapsed then break the loop if game:IsLoaded() and timeElapsed > MIN_TIME and game.Workspace.Finish.Value==1 then break end -- animate the text textLabel.Text = "L...
--nextsound=0
nextjump=0 chasing=false variance=4 damage=11 attackrange=4.5 sightrange=60 runspeed=18 wonderspeed=8 healthregen=false colors={"Sand red","Dusty Rose","Medium blue","Sand blue","Lavender","Earth green","Brown","Medium stone grey","Brick yellow"} function raycast(spos,vec,currentdist) local hit2,pos2=game.Workspac...
-- Factor of torque applied to change the wheel direction -- Larger number generally means faster braking
local BRAKING_TORQUE = 16000
-- Initialize mesh tool
local MeshTool = require(CoreTools:WaitForChild 'Mesh') Core.AssignHotkey('H', Core.Support.Call(Core.EquipTool, MeshTool)); Core.AddToolButton(Core.Assets.MeshIcon, 'H', MeshTool)
-- Runs when someone touches our pet
function touch(part) -- IF player AND not dead AND has no master if part.Parent:FindFirstChild('Humanoid') and part.Parent:FindFirstChild('Humanoid').health > 0 and not master then -- Assign the master master = part.Parent.Head --Create a new spring spring = Instance.new("SpringConstraint", pet) spring....
-- ربط الدالة بحدث الاصطدام
plank.Touched:Connect(onTouched)
-- Make sure to spell it 100% correct.
local permissions = { cmds = 'Players', help = 'Players', m = 'Moderators', kick = 'Moderators', } local defaultLevel = 'Creators' -- The permission level that will be set for commands not configured above.
-- Note that VehicleController does not derive from BaseCharacterController, it is a special case
local VehicleController = {} VehicleController.__index = VehicleController function VehicleController.new(CONTROL_ACTION_PRIORITY) local self = setmetatable({}, VehicleController) self.CONTROL_ACTION_PRIORITY = CONTROL_ACTION_PRIORITY self.enabled = false self.vehicleSeat = nil self.throttle = 0 self.steer ...
--Weld stuff here
MakeWeld(car.Misc.Tach.M,car.DriveSeat,"Motor").Name="M" ModelWeld(misc.Tach.Parts,misc.Tach.M) MakeWeld(car.Misc.Speedo.N,car.DriveSeat,"Motor").Name="N" ModelWeld(misc.Speedo.Parts,misc.Speedo.N) MakeWeld(car.Misc.Wheel.W,car.DriveSeat,"Motor").Name="W" ModelWeld(car.Misc.Wheel.Parts,car.Misc.Wheel.W) car.DriveSea...
-- LocalScript
local numValue = Player.Eventos.EasterEvent -- substitua "NumValue" pelo nome da sua NumberValue local textLabel = script.Parent -- substitua "TextLabel" pelo nome do seu TextLabel
--// Aim|Zoom|Sensitivity Customization
ZoomSpeed = 0.20; -- The lower the number the slower and smoother the tween AimZoom = 15; -- Default zoom AimSpeed = 0.24; UnaimSpeed = 0.20; CycleAimZoom = 30; -- Cycled zoom MouseSensitivity = 0.25; -- Number between 0.1 and 1 SensitivityIncrement = 0.05; -- No touchy
--Simple function to make the door appear and disappear
local clickDetector = script.Parent.ClickDetector function onMouseClick() if script.Parent.CanCollide == false then print "Close door" script.Parent.CanCollide = true script.Parent.Transparency = 0 else print "Open door" script.Parent.CanCollide = false script.Parent.Transparency = 1 end end click...
--[=[ @within TableUtil @function Copy @param tbl table -- Table to copy @param deep boolean? -- Whether or not to perform a deep copy @return table Creates a copy of the given table. By default, a shallow copy is performed. For deep copies, a second boolean argument must be passed to the function. :::cautio...
local function Copy(t: Table, deep: boolean?): Table if deep then local function DeepCopy(tbl) local tCopy = table.create(#tbl) for k,v in pairs(tbl) do if type(v) == "table" then tCopy[k] = DeepCopy(v) else tCopy[k] = v end end return tCopy end return DeepCopy(t) else if #t...
-- Decompiled with the Synapse X Luau decompiler.
local v1 = {}; v1.__index = v1; v1.CameraShakeState = { FadingIn = 0, FadingOut = 1, Sustained = 2, Inactive = 3 }; local l__Vector3_new__1 = Vector3.new; function v1.new(p1, p2, p3, p4) if p3 == nil then p3 = 0; end; if p4 == nil then p4 = 0; end; assert(type(p1) == "number", "Magnitude must be a num...
--// WIP
local function LoadPackage(package, folder, runNow) --// runNow - Run immediately after unpacking (default behavior is to just unpack (((only needed if loading after startup)))) --// runNow currently not used (limitations) so all packages must be present at server startup local function unpackFolder(curFolder, unpa...
--| Main |--
Remote.PhongDev.OnServerEvent:Connect(function(LocalPlayer) local Humanoid = LocalPlayer.Character.Humanoid Humanoid:LoadAnimation(Anims.Transform):Play() -- play animation end)
-- Decompiled with the Synapse X Luau decompiler.
local v1 = {}; local l__HDAdminMain__1 = _G.HDAdminMain; function v1.GetRankName(p1, p2) return l__HDAdminMain__1:GetModule("cf"):GetRankName(p2); end; function v1.GetRankId(p3, p4) return l__HDAdminMain__1:GetModule("cf"):GetRankId(p4); end; function v1.Notice(p5, p6, p7) if l__HDAdminMain__1.player then if not...
--[[ CameraModule - This ModuleScript implements a singleton class to manage the selection, activation, and deactivation of the current camera controller, character occlusion controller, and transparency controller. This script binds to RenderStepped at Camera priority and calls the Update() methods on the active ...
local CameraModule = {} CameraModule.__index = CameraModule local FFlagUserFlagEnableNewVRSystem do local success, result = pcall(function() return UserSettings():IsUserFeatureEnabled("UserFlagEnableNewVRSystem") end) FFlagUserFlagEnableNewVRSystem = success and result end