GRIP-Benchmark / HF_DATASET_CARD.md
bilaljawaid980
Final cleanup and public release of GRIP-Benchmark-34
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metadata
license: mit
task_categories:
  - visual-question-answering
language:
  - en
tags:
  - geometry
  - spatial-reasoning
  - visual-reasoning
  - synthetic
  - benchmark
  - vqa
pretty_name: GRIP-Benchmark
size_categories:
  - 100K<n<1M

GRIP-Benchmark

GRIP-Benchmark is a fully synthetic, programmatically generated and independently validated visual geometry, spatial-reasoning, and physical-reasoning suite. The current release contains 34 categories, 100,000 unique images, and 500,000 image-question rows. Every image is paired with five questions ordered from direct perception through extrapolative/counterfactual reasoning.

The repository provides data and ground truth only. It does not include model inference, scoring, or an evaluation harness.

2. Dataset summary

Dataset Geometry class Images Questions Validation Key skill tested
route Topology / Graph Theory 3,000 15,000 PASS — 0 mismatches Trace colored routes and reason over endpoint connectivity
nested_squares Transformational Geometry 3,000 15,000 PASS — 0 mismatches Measure center drift, size ratio, four-fold rotation, and geometric visibility
nested_triangles Transformational Geometry 3,000 15,000 PASS — 0 mismatches Generalize drift, size, and three-fold rotation reasoning to triangles
nested_hexagons Transformational Geometry 3,000 15,000 PASS — 0 mismatches Generalize drift, size, and six-fold rotation reasoning to hexagons
cube_structure Solid Geometry 3,000 15,000 PASS — 0 mismatches Count and reason about visible/hidden cubes and support
line_intersection Plane Geometry 3,000 15,000 PASS — 0 mismatches Count and compare line intersections
overlap_circles Plane Geometry 3,000 15,000 PASS — 0 mismatches Reason about circle overlap and planar regions
cube_net Solid Geometry 3,000 15,000 PASS — 0 mismatches Infer 3D cube relationships from unfolded nets
shadow_inference Projective Geometry 3,000 15,000 PASS — 0 mismatches Infer light direction/elevation from projected shadows
impossible_object Solid Geometry 3,000 15,000 PASS — 0 mismatches Detect globally inconsistent 3D line structures
polyhedron Solid Geometry 3,000 15,000 PASS — 0 mismatches Classify polyhedra and reason about faces, edges, and vertices
depth_height Projective Geometry 3,000 15,000 PASS — 0 mismatches Compare depicted depth and height from projected cues
embedded_figures Plane Geometry — Composition 3,000 15,000 PASS — 0 mismatches Find a target figure within a complex line composition
rotation_matching Transformational Geometry 3,000 15,000 PASS — 0 mismatches Match shapes under rotation while rejecting reflections
combination Plane Geometry — Composition 3,000 15,000 PASS — 0 mismatches Assemble 2D polyomino pieces into a target
combination3d Solid Geometry 3,000 15,000 PASS — 0 mismatches Assemble voxel pieces under constrained 3D rotations
fold_punch Transformational Geometry 3,000 15,000 PASS — 0 mismatches Track sequential reflections and layered punch positions
symmetry_pattern Transformational Geometry 3,000 15,000 PASS — 0 mismatches Identify and reason about reflection/rotation symmetry
occluded_pattern Plane Geometry 3,000 15,000 PASS — 0 mismatches Perform amodal counting through regular-pattern occlusion
angle_estimation Plane Geometry — Angles 3,000 15,000 PASS — 0 mismatches Estimate, compare, and classify planar angles
coordinate_geometry Analytic / Coordinate Geometry 3,000 15,000 PASS — 0 mismatches Read coordinates and compute distance, midpoint, and collinearity
orthographic Solid Geometry — Multi-View Projection 3,000 15,000 PASS — 0 mismatches Reconstruct and compare voxel structures from top/front/side projections
rpm Inductive / Analogical Reasoning 3,000 15,000 PASS — 0 mismatches Discover, combine, and extrapolate visual progression rules
surface_topology Surface Topology 3,000 15,000 PASS — 0 mismatches Reason about genus, orientability, boundaries, and Euler characteristic
gear_train Physical / Mechanical Reasoning 3,000 15,000 PASS — 0 mismatches Propagate rotation direction and exact gear ratios through mechanical chains and branches
physical_stability Physical / Mechanical Reasoning 3,000 15,000 PASS — 0 mismatches Compute cumulative centers of mass and identify tipping joints under block removal
free_body_diagram Physical / Mechanical Reasoning 3,000 15,000 PASS — 0 mismatches Resolve force vectors, equilibrium, omissions, invalid arrows, and counterfactual acceleration
clock_reading Physical / Mechanical Reasoning 3,000 15,000 PASS — 0 mismatches Read exact analog time, account for hour-hand creep, and recompute hand angles after time advancement
gauge_reading Physical / Mechanical Reasoning 3,000 15,000 PASS — 0 mismatches Interpolate single-needle readings across varied ranges and reason about thresholds and projected values
optical_illusion Plane Geometry / Visual Perception 3,000 15,000 PASS — 0 mismatches Separate true pixel geometry from misleading contextual size cues
compass_bearing Analytic Geometry / Navigation 3,000 15,000 PASS — 0 mismatches Compute compass bearings, turns, and counterfactual destinations
hex_pathfinding Topology / Graph Theory 3,000 15,000 PASS — 0 mismatches Find and count shortest paths through obstructed hex grids
laser_mirror Plane Geometry / Physical Optics 3,000 15,000 PASS — 0 mismatches Trace multi-bounce reflections and counterfactual mirror rotations
projectile_motion Physical / Mechanical Reasoning 1,000 5,000 PASS — 0 mismatches Apply ideal projectile kinematics and reason about obstacle clearance and angle optimization
Total 34 sub-benchmarks 100,000 500,000 34/34 PASS Broad visual, spatial, geometric, topological, analytic, inductive, optical, and mechanical reasoning

Geometry-class breakdown

  • Plane Geometry: overlap circles, line intersections, occluded patterns, optical illusions, and multi-bounce laser reflection.
  • Plane Geometry — Composition: 2D combination and embedded figures.
  • Plane Geometry — Angles: angle estimation.
  • Transformational Geometry: the nested-polygon family (squares, equilateral triangles, and regular hexagons), rotation matching, symmetry patterns, and fold-and-punch transformations.
  • Projective Geometry: depth/height perception and shadow inference.
  • Topology / Graph Theory: colored-route connectivity and shortest-path reasoning on hex grids.
  • Surface Topology: genus, orientability, boundary components, and Euler characteristic.
  • Analytic / Coordinate Geometry: coordinate-based geometry plus compass-bearing and map-navigation reasoning.
  • Inductive / Analogical Reasoning: progressive-matrix rule discovery and completion.
  • Physical / Mechanical Reasoning: causal gear propagation, cumulative-center-of-mass stability, free-body force analysis, exact analog-clock hand angles, single-needle gauge interpolation, and ideal projectile kinematics.
  • Solid Geometry contains six sub-branches:
    1. Nets & Surfaces: cube_net_dataset_3000
    2. Volume & Spatial Visualization: cube_structure_dataset_3000
    3. 3D Tiling/Dissection: combination3d_dataset_3000
    4. Polyhedra: polyhedron_dataset_3000
    5. Spatial Consistency: impossible_object_dataset_3000
    6. Multi-View Projection: orthographic_dataset_3000

3. Shared methodology

Unified five-level question progression

Every image has exactly five questions in increasing order of difficulty:

  1. Level 1 — Simple Description: perceive one directly visible fact with no inference.
  2. Level 2 — Basic Relational: perform one comparison or one-step rule application.
  3. Level 3 — Comparative/Structural: reason across multiple elements, rank them, identify an extreme, or cross-reference image regions.
  4. Level 4 — Compound Reasoning: combine at least two facts or apply a multi-step formula/rule chain without hypothetical framing.
  5. Level 5 — Extrapolative/Counterfactual: apply an explicitly defined hypothetical geometric change, extrapolate beyond the shown pattern, or explain a deterministic consequence.

The exact question templates differ by category, but this progression and the difficulty_level: 1..5 annotation contract are shared by all 34 datasets. Every Level 5 operation is independently recomputable from raw stored geometry or scene metadata. Flattened CSV/JSONL files contain one row per question, yielding 15,000 rows per core dataset and 5,000 for the focused projectile-motion category.

Free-body-diagram Level 4 questions introduce the structured private scoring declaration {"type":"numeric_tolerance","tolerance_percent":2} for real-valued mechanics answers. This field appears in annotations and private answer keys, not public question sets; it changes grading precision without exposing an acceptance band to a tested model.

Independent validation

Generation-time assertions are not treated as sufficient evidence. Each sub-benchmark has a separate validator that reconstructs answers from raw scene geometry or metadata. Depending on the task, validators use exact-cover search, graph recomputation, affine reflection, dot products, coordinate formulas, polyhedral/voxel enumeration, geometric containment, or projective shadow calculations.

Validation follows a common pattern:

  • re-derive ground truth rather than trusting stored answer fields;
  • check constraints and reject ambiguous cases such as ties, accidental collinearity, invalid transformations, clipping, or degenerate geometry;
  • recompute all five question answers;
  • audit expected dataset-level distributions;
  • where image/label divergence is a material risk, read the final PNG from disk and check rendered components, locations, silhouettes, or line geometry.

Every dataset folder contains its generator, raw annotations, flattened outputs, validation report, contact sheet, and dataset-specific README.

For suite-wide manual review of the original 29-category release, see spot_check_review, which preserves five low-, five medium-, and five high-difficulty images per included dataset: 435 images total, a long-form 2,175-row five-question answer key, and a consolidated 29×15 contact sheet. The deterministic seed is 20260814.

Dataset Structure

The Hub release uses one unified train split with 500,000 rows and the following schema:

Field Type Description
id string Globally unique identifier such as route_0001_q1
image Image Embedded image bytes; the dataset is self-contained
category string One of the 34 benchmark categories
question string Question prompt
ground_truth string Validated answer
metadata string Compact JSON metadata retained from the source dataset

Example (image omitted from the textual representation):

{
  "id": "route_0001_q1",
  "category": "route",
  "question": "How many distinct colored routes are visible in this image?",
  "ground_truth": "7",
  "metadata": "{\"difficulty_score\":0.42,\"num_routes\":7}"
}

Each unique image appears in five rows with different IDs, questions, and answers but identical embedded image content.

Loading

from datasets import load_dataset
dataset = load_dataset("bilaljawaid980/GRIP-Benchmark", split="train")

Validation and limitations

Ground truth is independently re-derived from stored scene geometry or structured metadata by category-specific validators. Known limitations include synthetic rather than photographic imagery, bounded shape/rule vocabularies, and category-specific procedural distributions. These data should be treated as a diagnostic benchmark, not as a substitute for real-world spatial reasoning evaluation.

Related Work

License

MIT. See the repository license and individual related-work citations for details.