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Reachy Mini for Home Assistant - Project Plan

Project Overview

Integrate Home Assistant voice assistant functionality into Reachy Mini Wi-Fi robot, communicating with Home Assistant via ESPHome protocol.

Local Reference Directories (DO NOT modify any files in reference directories)

  1. linux-voice-assistant - Linux-based Home Assistant voice assistant app for reference
  2. Reachy Mini SDK - Reachy Mini SDK local directory for reference
  3. reachy_mini_conversation_app - Reachy Mini conversation app for reference
  4. reachy-mini-desktop-app - Reachy Mini desktop app for reference
  5. sendspin - Sendspin client for reference

Core Design Principles

  1. Zero Configuration - Users only need to install the app, no manual configuration required
  2. Native Hardware - Use robot's built-in microphone and speaker
  3. Home Assistant Centralized Management - All configuration done on Home Assistant side
  4. Motion Feedback - Provide head movement and antenna animation feedback during voice interaction
  5. Project Constraints - Strictly follow Reachy Mini SDK architecture design and constraints
  6. Code Quality - Follow Python development standards with consistent code style, clear structure, complete comments, comprehensive documentation, high test coverage, high code quality, readability, maintainability, extensibility, and reusability
  7. Feature Priority - Voice conversation with Home Assistant is highest priority; other features are auxiliary and must not affect voice conversation functionality or response speed
  8. No LED Functions - LEDs are hidden inside the robot; all LED control is ignored
  9. Preserve Functionality - Any code modifications should optimize while preserving completed features; do not remove features to solve problems. When issues occur, prioritize solving problems after referencing examples, not adding various log outputs

Technical Architecture

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                              Reachy Mini (ARM64)                            β”‚
β”‚                                                                             β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€ AUDIO INPUT ───────────────────────────┐  β”‚
β”‚  β”‚  ReSpeaker XVF3800 (16kHz)                                            β”‚  β”‚
β”‚  β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”   β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”‚  β”‚
β”‚  β”‚  β”‚ 4-Mic Array  β”‚ β†’ β”‚ XVF3800 DSP                                  β”‚  β”‚  β”‚
β”‚  β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜   β”‚ β€’ Echo Cancellation (AEC)                    β”‚  β”‚  β”‚
β”‚  β”‚                     β”‚ β€’ Noise Suppression (NS)                     β”‚  β”‚  β”‚
β”‚  β”‚                     β”‚ β€’ Auto Gain Control (AGC, max 30dB)          β”‚  β”‚  β”‚
β”‚  β”‚                     β”‚ β€’ Direction of Arrival (DOA)                 β”‚  β”‚  β”‚
β”‚  β”‚                     β”‚ β€’ Voice Activity Detection (VAD)             β”‚  β”‚  β”‚
β”‚  β”‚                     β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚  β”‚
β”‚  β”‚                                      β”‚                                β”‚  β”‚
β”‚  β”‚                                      β–Ό                                β”‚  β”‚
β”‚  β”‚                     β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”‚  β”‚
β”‚  β”‚                     β”‚ Wake Word Detection (microWakeWord)          β”‚  β”‚  β”‚
β”‚  β”‚                     β”‚ β€’ "Okay Nabu" / "Hey Jarvis"                 β”‚  β”‚  β”‚
β”‚  β”‚                     β”‚ β€’ Stop word detection                        β”‚  β”‚  β”‚
β”‚  β”‚                     β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚  β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚
β”‚                                                                             β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€ AUDIO OUTPUT ──────────────────────────┐  β”‚
β”‚  β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚  β”‚
β”‚  β”‚  β”‚ TTS Player               β”‚    β”‚ Music Player (Sendspin)          β”‚ β”‚  β”‚
β”‚  β”‚  β”‚ β€’ Voice assistant speech β”‚    β”‚ β€’ Multi-room audio streaming     β”‚ β”‚  β”‚
β”‚  β”‚  β”‚ β€’ Sound effects          β”‚    β”‚ β€’ Auto-discovery via mDNS        β”‚ β”‚  β”‚
β”‚  β”‚  β”‚ β€’ Priority over music    β”‚    β”‚ β€’ Auto-pause during conversation β”‚ β”‚  β”‚
β”‚  β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚  β”‚
β”‚  β”‚                 β”‚                              β”‚                      β”‚  β”‚
β”‚  β”‚                 β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜                      β”‚  β”‚
β”‚  β”‚                                β–Ό                                      β”‚  β”‚
β”‚  β”‚                 β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”‚  β”‚
β”‚  β”‚                 β”‚ ReSpeaker Speaker (16kHz)                        β”‚  β”‚  β”‚
β”‚  β”‚                 β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚  β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚
β”‚                                                                             β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€ VISION & TRACKING ─────────────────────────┐  β”‚
β”‚  β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚  β”‚
β”‚  β”‚  β”‚ Camera (VPU accelerated) β”‚ β†’  β”‚ YOLO Face Detection              β”‚ β”‚  β”‚
β”‚  β”‚  β”‚ β€’ MJPEG stream server    β”‚    β”‚ β€’ AdamCodd/YOLOv11n-face         β”‚ β”‚  β”‚
β”‚  β”‚  β”‚ β€’ ESPHome Camera entity  β”‚    β”‚ β€’ Adaptive frame rate:           β”‚ β”‚  β”‚
β”‚  β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜    β”‚   - 15fps: conversation/face     β”‚ β”‚  β”‚
β”‚  β”‚                                  β”‚   - 3fps: idle (power saving)    β”‚ β”‚  β”‚
β”‚  β”‚                                  β”‚ β€’ look_at_image() pose calc      β”‚ β”‚  β”‚
β”‚  β”‚                                  β”‚ β€’ Smooth return after face lost  β”‚ β”‚  β”‚
β”‚  β”‚                                  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚  β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚
β”‚                                                                             β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€ MOTION CONTROL ────────────────────────────┐  β”‚
β”‚  β”‚  MovementManager (10Hz Control Loop)                                  β”‚  β”‚
β”‚  β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”   β”‚  β”‚
β”‚  β”‚  β”‚ Motion Layers (Priority: Move > Action > SpeechSway > Breath)  β”‚   β”‚  β”‚
β”‚  β”‚  β”‚ β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”‚   β”‚  β”‚
β”‚  β”‚  β”‚ β”‚ Move Queue β”‚ β”‚ Actions    β”‚ β”‚ SpeechSway β”‚ β”‚ Breathing    β”‚  β”‚   β”‚  β”‚
β”‚  β”‚  β”‚ β”‚ (Emotions) β”‚ β”‚ (Nod/Shake)β”‚ β”‚ (Voice VAD)β”‚ β”‚ (Idle anim)  β”‚  β”‚   β”‚  β”‚
β”‚  β”‚  β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚   β”‚  β”‚
β”‚  β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜   β”‚  β”‚
β”‚  β”‚                                                                       β”‚  β”‚
β”‚  β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”   β”‚  β”‚
β”‚  β”‚  β”‚ Face Tracking Offsets (Secondary Pose Overlay)                 β”‚   β”‚  β”‚
β”‚  β”‚  β”‚ β€’ Pitch offset: +9Β° (down compensation)                        β”‚   β”‚  β”‚
β”‚  β”‚  β”‚ β€’ Yaw offset: -7Β° (right compensation)                         β”‚   β”‚  β”‚
β”‚  β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜   β”‚  β”‚
β”‚  β”‚                                                                       β”‚  β”‚
β”‚  β”‚   State Machine: on_wakeup β†’ on_listening β†’ on_speaking β†’ on_idle     β”‚  β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚
β”‚                                                                             β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€ TAP DETECTION ─────────────────────────────┐  β”‚
β”‚  β”‚  IMU Accelerometer (Wireless version only, 20Hz polling)              β”‚  β”‚
β”‚  β”‚  β€’ Tap-to-wake: Enter continuous conversation mode                    β”‚  β”‚
β”‚  β”‚  β€’ Second tap: Exit continuous conversation mode                      β”‚  β”‚
β”‚  β”‚  β€’ Threshold: 0.5g (configurable, persisted)                          β”‚  β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚
β”‚                                                                             β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€ ESPHOME SERVER ────────────────────────────┐  β”‚
β”‚  β”‚  Port 6053 (mDNS auto-discovery)                                      β”‚  β”‚
β”‚  β”‚  β€’ 43+ entities (sensors, controls, media player, camera)             β”‚  β”‚
β”‚  β”‚  β€’ Voice Assistant pipeline integration                               β”‚  β”‚
β”‚  β”‚  β€’ Real-time state synchronization                                    β”‚  β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                                       β”‚
                                       β”‚ ESPHome Protocol (protobuf)
                                       β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                            Home Assistant                                   β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚
β”‚  β”‚ STT Engine       β”‚  β”‚ Intent Processingβ”‚  β”‚ TTS Engine                 β”‚ β”‚
β”‚  β”‚ (User configured)β”‚  β”‚ (Conversation)   β”‚  β”‚ (User configured)          β”‚ β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

Completed Features

Core Features

  • ESPHome protocol server implementation
  • mDNS service discovery (auto-discovered by Home Assistant)
  • Local wake word detection (microWakeWord)
  • Tap-to-wake (IMU acceleration detection, wireless version only)
  • Audio stream transmission to Home Assistant
  • TTS audio playback
  • Stop word detection

Reachy Mini Integration

  • Use Reachy Mini SDK microphone input
  • Use Reachy Mini SDK speaker output
  • Head motion control (nod, shake, gaze)
  • Antenna animation control
  • Voice state feedback actions
  • YOLO face tracking (replaces DOA sound source localization)
  • 5Hz unified motion control loop

Application Architecture

  • Compliant with Reachy Mini App architecture
  • Auto-download wake word models
  • Auto-download sound effect files
  • No .env configuration file required

File List

reachy_mini_ha_voice/
β”œβ”€β”€ reachy_mini_ha_voice/
β”‚   β”œβ”€β”€ __init__.py             # Package initialization
β”‚   β”œβ”€β”€ __main__.py             # Command line entry
β”‚   β”œβ”€β”€ main.py                 # ReachyMiniApp entry
β”‚   β”œβ”€β”€ voice_assistant.py      # Voice assistant service
β”‚   β”œβ”€β”€ satellite.py            # ESPHome protocol handling
β”‚   β”œβ”€β”€ audio_player.py         # Audio player
β”‚   β”œβ”€β”€ camera_server.py        # MJPEG camera stream server + face tracking
β”‚   β”œβ”€β”€ head_tracker.py         # YOLO face detector
β”‚   β”œβ”€β”€ motion.py               # Motion control (high-level API)
β”‚   β”œβ”€β”€ movement_manager.py     # Unified movement manager (20Hz control loop, optimized to prevent daemon crash)
β”‚   β”œβ”€β”€ models.py               # Data models
β”‚   β”œβ”€β”€ entity.py               # ESPHome base entity
β”‚   β”œβ”€β”€ entity_extensions.py    # Extended entity types
β”‚   β”œβ”€β”€ reachy_controller.py    # Reachy Mini controller wrapper
β”‚   β”œβ”€β”€ api_server.py           # API server
β”‚   β”œβ”€β”€ zeroconf.py             # mDNS discovery
β”‚   └── util.py                 # Utility functions
β”œβ”€β”€ wakewords/                  # Wake word models (auto-download)
β”‚   β”œβ”€β”€ okay_nabu.json
β”‚   β”œβ”€β”€ okay_nabu.tflite
β”‚   β”œβ”€β”€ hey_jarvis.json
β”‚   β”œβ”€β”€ hey_jarvis.tflite
β”‚   β”œβ”€β”€ stop.json
β”‚   └── stop.tflite
β”œβ”€β”€ sounds/                     # Sound effect files (auto-download)
β”‚   β”œβ”€β”€ wake_word_triggered.flac
β”‚   └── timer_finished.flac
β”œβ”€β”€ pyproject.toml              # Project configuration
β”œβ”€β”€ README.md                   # Documentation
└── PROJECT_PLAN.md             # Project plan

Dependencies

dependencies = [
    "reachy-mini",           # Reachy Mini SDK
    "sounddevice>=0.4.6",    # Audio processing (backup)
    "soundfile>=0.12.0",     # Audio file reading
    "numpy>=1.24.0",         # Numerical computation
    "pymicro-wakeword>=2.0.0,<3.0.0",  # Wake word detection
    "pyopen-wakeword>=1.0.0,<2.0.0",   # Backup wake word
    "aioesphomeapi>=42.0.0", # ESPHome protocol
    "zeroconf>=0.100.0",     # mDNS discovery
    "scipy>=1.10.0",         # Motion control
    "pydantic>=2.0.0",       # Data validation
]

Usage Flow

  1. Install App

    • Install reachy-mini-ha-voice from Reachy Mini App Store
  2. Start App

    • App auto-starts ESPHome server (port 6053)
    • Auto-downloads required models and sounds
  3. Connect Home Assistant

    • Home Assistant auto-discovers device (mDNS)
    • Or manually add: Settings β†’ Devices & Services β†’ Add Integration β†’ ESPHome
  4. Use Voice Assistant

    • Say "Okay Nabu" to wake
    • Speak command
    • Reachy Mini provides motion feedback

ESPHome Entity Planning

Based on deep analysis of Reachy Mini SDK, the following entities are exposed to Home Assistant:

Implemented Entities

Entity Type Name Description
Media Player media_player Audio playback control
Voice Assistant voice_assistant Voice assistant pipeline

Implemented Control Entities (Read/Write)

Phase 1-3: Basic Controls and Pose

ESPHome Entity Type Name SDK API Range/Options Description
Number speaker_volume AudioPlayer.set_volume() 0-100 Speaker volume
Select motor_mode set_motor_control_mode() enabled/disabled/gravity_compensation Motor mode selection
Switch motors_enabled enable_motors() / disable_motors() on/off Motor torque switch
Button wake_up mini.wake_up() - Wake robot action
Button go_to_sleep mini.goto_sleep() - Sleep robot action
Number head_x goto_target(head=...) Β±50mm Head X position control
Number head_y goto_target(head=...) Β±50mm Head Y position control
Number head_z goto_target(head=...) Β±50mm Head Z position control
Number head_roll goto_target(head=...) -40Β° ~ +40Β° Head roll angle control
Number head_pitch goto_target(head=...) -40Β° ~ +40Β° Head pitch angle control
Number head_yaw goto_target(head=...) -180Β° ~ +180Β° Head yaw angle control
Number body_yaw goto_target(body_yaw=...) -160Β° ~ +160Β° Body yaw angle control
Number antenna_left goto_target(antennas=...) -90Β° ~ +90Β° Left antenna angle control
Number antenna_right goto_target(antennas=...) -90Β° ~ +90Β° Right antenna angle control

Phase 4: Gaze Control

ESPHome Entity Type Name SDK API Range/Options Description
Number look_at_x look_at_world(x, y, z) World coordinates Gaze point X coordinate
Number look_at_y look_at_world(x, y, z) World coordinates Gaze point Y coordinate
Number look_at_z look_at_world(x, y, z) World coordinates Gaze point Z coordinate

Implemented Sensor Entities (Read-only)

Phase 1 & 5: Basic Status and Audio Sensors

ESPHome Entity Type Name SDK API Description
Text Sensor daemon_state DaemonStatus.state Daemon status
Binary Sensor backend_ready backend_status.ready Backend ready status
Text Sensor error_message DaemonStatus.error Current error message
Sensor doa_angle DoAInfo.angle Sound source direction angle (Β°)
Binary Sensor speech_detected DoAInfo.speech_detected Speech detection status

Phase 6: Diagnostic Information

ESPHome Entity Type Name SDK API Description
Sensor control_loop_frequency control_loop_stats Control loop frequency (Hz)
Text Sensor sdk_version DaemonStatus.version SDK version
Text Sensor robot_name DaemonStatus.robot_name Robot name
Binary Sensor wireless_version DaemonStatus.wireless_version Wireless version flag
Binary Sensor simulation_mode DaemonStatus.simulation_enabled Simulation mode flag
Text Sensor wlan_ip DaemonStatus.wlan_ip Wireless IP address

Phase 7: IMU Sensors (Wireless version only)

ESPHome Entity Type Name SDK API Description
Sensor imu_accel_x mini.imu["accelerometer"][0] X-axis acceleration (m/sΒ²)
Sensor imu_accel_y mini.imu["accelerometer"][1] Y-axis acceleration (m/sΒ²)
Sensor imu_accel_z mini.imu["accelerometer"][2] Z-axis acceleration (m/sΒ²)
Sensor imu_gyro_x mini.imu["gyroscope"][0] X-axis angular velocity (rad/s)
Sensor imu_gyro_y mini.imu["gyroscope"][1] Y-axis angular velocity (rad/s)
Sensor imu_gyro_z mini.imu["gyroscope"][2] Z-axis angular velocity (rad/s)
Sensor imu_temperature mini.imu["temperature"] IMU temperature (Β°C)

Phase 8-12: Extended Features

ESPHome Entity Type Name Description
Select emotion Emotion selector (Happy/Sad/Angry/Fear/Surprise/Disgust)
Number microphone_volume Microphone volume (0-100%)
Camera camera ESPHome Camera entity (live preview)
Number led_brightness LED brightness (0-100%)
Select led_effect LED effect (off/solid/breathing/rainbow/doa)
Number led_color_r LED red component (0-255)
Number led_color_g LED green component (0-255)
Number led_color_b LED blue component (0-255)
Switch agc_enabled Auto gain control switch
Number agc_max_gain AGC max gain (0-30 dB)
Number noise_suppression Noise suppression level (0-100%)
Binary Sensor echo_cancellation_converged Echo cancellation convergence status

Note: Head position (x/y/z) and angles (roll/pitch/yaw), body yaw, antenna angles are all controllable entities, using Number type for bidirectional control. Call goto_target() when setting new values, call get_current_head_pose() etc. when reading current values.

Implementation Priority

  1. Phase 1 - Basic Status and Volume (High Priority) βœ… Completed

    • daemon_state - Daemon status sensor
    • backend_ready - Backend ready status
    • error_message - Error message
    • speaker_volume - Speaker volume control
  2. Phase 2 - Motor Control (High Priority) βœ… Completed

    • motors_enabled - Motor switch
    • motor_mode - Motor mode selection (enabled/disabled/gravity_compensation)
    • wake_up / go_to_sleep - Wake/sleep buttons
  3. Phase 3 - Pose Control (Medium Priority) βœ… Completed

    • head_x/y/z - Head position control
    • head_roll/pitch/yaw - Head angle control
    • body_yaw - Body yaw angle control
    • antenna_left/right - Antenna angle control
  4. Phase 4 - Gaze Control (Medium Priority) βœ… Completed

    • look_at_x/y/z - Gaze point coordinate control
  5. Phase 5 - Audio Sensors (Low Priority) βœ… Completed

    • doa_angle - Sound source direction
    • speech_detected - Speech detection
  6. Phase 6 - Diagnostic Information (Low Priority) βœ… Completed

    • control_loop_frequency - Control loop frequency
    • sdk_version - SDK version
    • robot_name - Robot name
    • wireless_version - Wireless version flag
    • simulation_mode - Simulation mode flag
    • wlan_ip - Wireless IP address
  7. Phase 7 - IMU Sensors (Optional, wireless version only) βœ… Completed

    • imu_accel_x/y/z - Accelerometer
    • imu_gyro_x/y/z - Gyroscope
    • imu_temperature - IMU temperature
  8. Phase 8 - Emotion Control βœ… Completed

    • emotion - Emotion selector (Happy/Sad/Angry/Fear/Surprise/Disgust)
  9. Phase 9 - Audio Control βœ… Completed

    • microphone_volume - Microphone volume control (0-100%)
  10. Phase 10 - Camera Integration βœ… Completed

    • camera - ESPHome Camera entity (live preview)
  11. Phase 11 - LED Control ❌ Disabled (LEDs hidden inside robot)

    • led_brightness - LED brightness (0-100%) - Commented out
    • led_effect - LED effect (off/solid/breathing/rainbow/doa) - Commented out
    • led_color_r/g/b - LED RGB color (0-255) - Commented out
  12. Phase 12 - Audio Processing Parameters βœ… Completed

    • agc_enabled - Auto gain control switch
    • agc_max_gain - AGC max gain (0-30 dB)
    • noise_suppression - Noise suppression level (0-100%)
    • echo_cancellation_converged - Echo cancellation convergence status (read-only)
  13. Phase 13 - Sendspin Audio Playback Support βœ… Completed

    • sendspin_enabled - Sendspin switch (Switch)
    • sendspin_url - Sendspin server URL (Text Sensor)
    • sendspin_connected - Sendspin connection status (Binary Sensor)
    • AudioPlayer integrates aiosendspin library
    • TTS audio sent to both local speaker and Sendspin server

πŸŽ‰ Phase 1-13 Entities Completed!

Total Completed: 43 entities

  • Phase 1: 4 entities (Basic status and volume)
  • Phase 2: 4 entities (Motor control)
  • Phase 3: 9 entities (Pose control)
  • Phase 4: 3 entities (Gaze control)
  • Phase 5: 2 entities (Audio sensors)
  • Phase 6: 6 entities (Diagnostic information)
  • Phase 7: 7 entities (IMU sensors)
  • Phase 8: 1 entity (Emotion control)
  • Phase 9: 1 entity (Microphone volume)
  • Phase 10: 1 entity (Camera)
  • Phase 11: 0 entities (LED control - Disabled)
  • Phase 12: 4 entities (Audio processing parameters)
  • Phase 13: 3 entities (Sendspin audio output)

πŸš€ Voice Assistant Enhancement Features Implementation Status

Phase 14 - Emotion Action Feedback System (Partial) 🟑

Implementation Status: Basic infrastructure ready, supports manual trigger, uses voice-driven natural micro-movements during conversation

Implemented Features:

  • βœ… Phase 8 Emotion Selector entity (emotion)
  • βœ… Basic emotion action playback API (_play_emotion)
  • βœ… Emotion mapping: Happy/Sad/Angry/Fear/Surprise/Disgust
  • βœ… Integration with HuggingFace action library (pollen-robotics/reachy-mini-emotions-library)
  • βœ… SpeechSway system for natural head micro-movements during conversation (non-blocking)

Design Decisions:

  • 🎯 No auto-play of full emotion actions during conversation to avoid blocking
  • 🎯 Use voice-driven head sway (SpeechSway) for natural motion feedback
  • 🎯 Emotion actions retained as manual trigger feature via ESPHome entity

Not Implemented:

  • ❌ Auto-trigger emotion actions based on voice assistant response (decided not to implement to avoid blocking)
  • ❌ Intent recognition and emotion matching
  • ❌ Dance action library integration
  • ❌ Context awareness (e.g., weather query - sunny plays happy, rainy plays sad)

Code Locations:

  • entity_registry.py:633-658 - Emotion Selector entity
  • satellite.py:544-574 - _play_emotion() method
  • motion.py:132-156 - Conversation start motion control (uses SpeechSway)
  • movement_manager.py:541-595 - Move queue management (allows SpeechSway overlay)

Actual Behavior:

Voice Assistant Event Actual Action Implementation Status
Wake word detected Turn toward sound source + nod confirmation βœ… Implemented
Conversation start Voice-driven head micro-movements (SpeechSway) βœ… Implemented
During conversation Continuous voice-driven micro-movements + breathing animation βœ… Implemented
Conversation end Return to neutral position + breathing animation βœ… Implemented
Manual emotion trigger Play via ESPHome emotion entity βœ… Implemented

Technical Details:

# motion.py - Use SpeechSway instead of full emotion actions during conversation
def on_speaking_start(self):
    self._is_speaking = True
    self._movement_manager.set_state(RobotState.SPEAKING)
    # SpeechSway automatically generates natural head micro-movements based on audio loudness
    # No full emotion actions played to avoid blocking conversation experience

# movement_manager.py - Motion layering system
# 1. Move queue (emotion actions) - Sets base pose
# 2. Action (nod/shake etc.) - Overlays on base pose
# 3. SpeechSway - Voice-driven micro-movements, can coexist with Move
# 4. Breathing - Idle breathing animation

Original Plan (Decided not to implement to avoid blocking conversation):

Voice Assistant Event Original Planned Action Reason Not Implemented
Positive response received Play "happy" action Full action would block conversation fluency
Negative response received Play "sad" action Full action would block conversation fluency
Play music/entertainment Play "dance" action Full action would block conversation fluency
Timer completed Play "alert" action Full action would block conversation fluency
Error/cannot understand Play "confused" action Full action would block conversation fluency

Manual Emotion Trigger Example:

# Home Assistant automation example - Manual emotion trigger
automation:
  - alias: "Reachy Good Morning Greeting"
    trigger:
      - platform: time
        at: "07:00:00"
    action:
      - service: select.select_option
        target:
          entity_id: select.reachy_mini_emotion
        data:
          option: "Happy"

Phase 15 - Face Tracking (Replaces DOA Sound Source Tracking) βœ… Completed

Goal: Implement natural face tracking so robot looks at speaker during conversation.

Design Decision:

  • ❌ Original plan: DOA (Direction of Arrival) sound source tracking
  • βœ… Changed to: YOLO face detection - more stable and accurate
  • Reason: DOA inaccurate at wakeup, frequent queries cause daemon crash

Implemented Features:

Feature Description Implementation Location Status
YOLO face detection Uses AdamCodd/YOLOv11n-face-detection model head_tracker.py βœ… Implemented
Adaptive frame rate tracking 15fps during conversation, 3fps when idle without face camera_server.py βœ… Implemented
look_at_image() Calculate target pose from face position camera_server.py βœ… Implemented
Smooth return to neutral Smooth return within 1 second after face lost camera_server.py βœ… Implemented
face_tracking_offsets As secondary pose overlay to motion control movement_manager.py βœ… Implemented
Voice activity detection DOA entity still available for speech detection DoAInfo.speech_detected βœ… Exposed as entity
Model download retry 3 retries, 5 second interval head_tracker.py βœ… Implemented
Conversation mode integration Auto-switch tracking frequency on voice assistant state change satellite.py βœ… Implemented

Resource Optimization (v0.5.1):

  • During conversation (listening/thinking/speaking): High-frequency tracking 15fps
  • Idle with face detected: High-frequency tracking 15fps
  • Idle without face for 10s: Low-power mode 3fps (only detect if someone appears)
  • Immediately restore high-frequency tracking when face detected

Code Locations:

  • head_tracker.py - YOLO face detector (HeadTracker class)
  • camera_server.py:_capture_frames() - Adaptive frame rate face tracking
  • camera_server.py:set_conversation_mode() - Conversation mode switch API
  • satellite.py:_set_conversation_mode() - Voice assistant state integration
  • movement_manager.py:set_face_tracking_offsets() - Face tracking offset API

Technical Details:

# camera_server.py - Adaptive frame rate face tracking
class MJPEGCameraServer:
    def __init__(self):
        self._fps_high = 15  # During conversation/face detected
        self._fps_low = 3    # Idle without face
        self._low_power_threshold = 10.0  # 10s without face switches to low power
    
    def _should_run_face_tracking(self, current_time):
        # Conversation mode: Always high-frequency tracking
        if self._in_conversation:
            return True
        # High-frequency mode: Track every frame
        if self._current_fps == self._fps_high:
            return True
        # Low-power mode: Periodic detection
        return time.since_last_check >= 1/self._fps_low

# satellite.py - Voice assistant state integration
def _reachy_on_listening(self):
    self._set_conversation_mode(True)  # Start conversation, high-frequency tracking
    
def _reachy_on_idle(self):
    self._set_conversation_mode(False)  # End conversation, adaptive tracking

Phase 16 - Cartoon Style Motion Mode (Partial) 🟑

Goal: Use SDK interpolation techniques for more expressive robot movements.

SDK Support: InterpolationTechnique enum

  • LINEAR - Linear, mechanical feel
  • MIN_JERK - Minimum jerk, natural and smooth (default)
  • EASE_IN_OUT - Ease in-out, elegant
  • CARTOON - Cartoon style, with bounce effect, lively and cute

Implemented Features:

  • βœ… 20Hz unified control loop (movement_manager.py) - Reduced from 100Hz to prevent daemon crash
  • βœ… Pose change detection - Only send commands on significant changes (threshold 0.001)
  • βœ… State query caching - 100ms TTL, reduces daemon load
  • βœ… Smooth interpolation (ease in-out curve)
  • βœ… Breathing animation - Idle Z-axis micro-movement + antenna sway (BreathingAnimation)
  • βœ… Command queue mode - Thread-safe external API
  • βœ… Error throttling - Prevents log explosion
  • βœ… Connection health monitoring - Auto-detect and recover from connection loss

Not Implemented:

  • ❌ Dynamic interpolation technique switching (CARTOON/EASE_IN_OUT etc.)
  • ❌ Exaggerated cartoon bounce effects

Code Locations:

  • movement_manager.py:192-243 - BreathingAnimation class
  • movement_manager.py:246-697 - MovementManager class

Scene Implementation Status:

Scene Recommended Interpolation Effect Status
Wake nod CARTOON Lively bounce effect ❌ Not implemented
Thinking head up EASE_IN_OUT Elegant transition βœ… Implemented (smooth interpolation)
Speaking micro-movements MIN_JERK Natural and fluid βœ… Implemented (SpeechSway)
Error head shake CARTOON Exaggerated denial ❌ Not implemented
Return to neutral MIN_JERK Smooth return βœ… Implemented
Idle breathing - Subtle sense of life βœ… Implemented (BreathingAnimation)

Phase 17 - Antenna Sync Animation During Speech (Partial) 🟑

Goal: Antennas sway with audio rhythm during TTS playback, simulating "speaking" effect.

Implemented Features:

  • βœ… Voice-driven head sway (SpeechSwayGenerator)
  • βœ… VAD detection based on audio loudness
  • βœ… Multi-frequency sine wave overlay (Lissajous motion)
  • βœ… Smooth envelope transitions

Code Locations:

  • movement_manager.py:124-189 - SpeechSwayGenerator class
  • motion.py:212-222 - update_audio_loudness() method

Technical Details:

# Speech sway parameters
SWAY_A_PITCH_DEG = 3.0   # Pitch amplitude (degrees)
SWAY_A_YAW_DEG = 2.0     # Yaw amplitude
SWAY_A_ROLL_DEG = 2.0    # Roll amplitude
SWAY_F_PITCH = 0.8       # Pitch frequency Hz
SWAY_F_YAW = 0.6         # Yaw frequency
SWAY_F_ROLL = 0.5        # Roll frequency

# VAD thresholds
VAD_DB_ON = -35   # Start detection threshold
VAD_DB_OFF = -45  # Stop detection threshold

Not Implemented:

  • ❌ Antenna sway with audio rhythm (currently only head sway)
  • ❌ Audio spectrum analysis driven animation

Phase 18 - Visual Gaze Interaction (Not Implemented) ❌

Goal: Use camera to detect faces for eye contact.

SDK Support:

  • look_at_image(u, v) - Look at point in image
  • look_at_world(x, y, z) - Look at world coordinate point
  • media.get_frame() - Get camera frame (βœ… Already implemented in camera_server.py:146)

Not Implemented Features:

Feature Description Status
Face detection Use OpenCV/MediaPipe to detect faces ❌ Not implemented
Eye tracking Look at speaker's face during conversation ❌ Not implemented
Multi-person switching When multiple people detected, look at current speaker ❌ Not implemented
Idle scanning Randomly look around when idle ❌ Not implemented

Phase 19 - Gravity Compensation Interactive Mode (Partial) 🟑

Goal: Allow users to physically touch and guide robot head for "teaching" style interaction.

SDK Support: enable_gravity_compensation() - Motors enter gravity compensation mode, can be manually moved

Implemented Features:

  • βœ… Gravity compensation mode switch (motor_mode Select entity, option "gravity_compensation")
  • βœ… reachy_controller.py:236-237 - Gravity compensation API call

Not Implemented:

  • ❌ Teaching mode - Record motion trajectory
  • ❌ Save/playback custom actions
  • ❌ Voice command triggered teaching flow

Application Scenarios:

  • ❌ User says "Let me teach you a move" β†’ Enter gravity compensation mode
  • ❌ User manually moves head β†’ Record motion trajectory
  • ❌ User says "Remember this" β†’ Save action
  • ❌ User says "Do that action again" β†’ Playback recorded action

Phase 20 - Environment Awareness Response (Partial) 🟑

Goal: Use IMU sensors to sense environment changes and respond.

SDK Support:

  • βœ… mini.imu["accelerometer"] - Accelerometer (Phase 7 implemented as entity)
  • βœ… mini.imu["gyroscope"] - Gyroscope (Phase 7 implemented as entity)

Implemented Features:

Detection Event Response Action Status
Tap-to-wake Enter continuous conversation mode βœ… Implemented
Second tap Exit continuous conversation mode βœ… Implemented

Tap-to-wake vs Voice Wake:

Wake Method Conversation Mode Description
Voice wake (Okay Nabu) Single conversation Need to say wake word for each conversation
Tap-to-wake Continuous conversation Auto-continue listening after TTS ends, tap again to exit

Technical Implementation:

  • tap_detector.py - IMU acceleration spike detection
  • satellite.py:_tap_conversation_mode - Continuous conversation mode flag
  • Threshold: 2.0g (configurable)
  • Cooldown: 1.0s (prevent repeated triggers)
  • Wireless version only
# satellite.py - Continuous conversation mode
def wakeup_from_tap(self):
    if self._tap_conversation_mode:
        # Second tap - Exit continuous conversation
        self._tap_conversation_mode = False
        self._reachy_on_idle()
    else:
        # First tap - Enter continuous conversation
        self._tap_conversation_mode = True
        self.send_messages([VoiceAssistantRequest(start=True)])

def _tts_finished(self):
    if self._tap_conversation_mode:
        # Continuous conversation mode: Auto-continue listening
        self.send_messages([VoiceAssistantRequest(start=True)])

Not Implemented:

Detection Event Response Action Status
Being shaken Play dizzy action + voice "Don't shake me~" ❌ Not implemented
Tilted/fallen Play help action + voice "I fell, help me" ❌ Not implemented
Long idle Enter sleep animation ❌ Not implemented

Phase 21 - Home Assistant Scene Integration (Not Implemented) ❌

Goal: Trigger robot actions based on Home Assistant scenes/automations.

Implementation: Via ESPHome service calls

Not Implemented Scenes:

HA Scene Robot Response Status
Good morning scene Play wake action + "Good morning!" ❌ Not implemented
Good night scene Play sleep action + "Good night~" ❌ Not implemented
Someone home Turn toward door + wave + "Welcome home!" ❌ Not implemented
Doorbell rings Turn toward door + alert action ❌ Not implemented
Play music Sway with music rhythm ❌ Not implemented

πŸ“Š Feature Implementation Summary

βœ… Completed Features

Core Voice Assistant (Phase 1-12)

  • 45+ ESPHome entities - All implemented
  • Basic voice interaction - Wake word detection, STT/TTS integration
  • Motion feedback - Nod, shake, gaze and other basic actions
  • Audio processing - AGC, noise suppression, echo cancellation
  • Camera stream - MJPEG live preview

Partially Implemented Features (Phase 14-21)

  • Phase 14 - Emotion action API infrastructure (manual trigger available)
  • Phase 19 - Gravity compensation mode switch (teaching flow not implemented)

❌ Not Implemented Features

High Priority

  • Phase 13 - Sendspin audio playback support βœ… Completed
  • Phase 14 - Auto emotion action feedback (needs voice assistant event association)
  • Phase 15 - Continuous sound source tracking (only turn toward at wakeup)

Medium Priority

  • Phase 16 - Cartoon style motion mode (needs dynamic interpolation switching)
  • Phase 17 - Antenna sync animation
  • Phase 18 - Face tracking and eye contact interaction

Low Priority

  • Phase 19 - Teaching mode record/playback functionality
  • Phase 20 - IMU environment awareness response
  • Phase 21 - Home Assistant scene integration

Feature Priority Summary (Updated)

High Priority (Completed βœ…)

  • βœ… Phase 1-12: Basic ESPHome entities (45+)
  • βœ… Core voice assistant functionality
  • βœ… Basic motion feedback (nod, shake, gaze)

High Priority (Partial 🟑)

  • 🟑 Phase 13: Emotion action feedback system
    • βœ… Emotion Selector entity and API infrastructure
    • ❌ Auto-trigger emotion actions based on voice assistant response
    • ❌ Intent recognition and emotion matching
    • ❌ Dance action library integration

High Priority (Not Implemented ❌)

  • ❌ Phase 14: Smart sound source tracking enhancement
    • βœ… Turn toward sound source at wakeup
    • ❌ Continuous sound source tracking
    • ❌ Multi-person conversation switching
    • ❌ Sound source visualization

Medium Priority (Partial 🟑)

  • 🟑 Phase 15: Cartoon style motion mode
    • βœ… 20Hz unified control loop architecture (optimized to prevent daemon crash)
    • βœ… Pose change detection + state query caching (reduces daemon load)
    • βœ… Smooth interpolation + breathing animation
    • ❌ Dynamic interpolation technique switching (CARTOON etc.)
  • 🟑 Phase 16: Antenna sync during speech
    • βœ… Voice-driven head sway (SpeechSwayGenerator)
    • ❌ Antenna sway with audio rhythm

Medium Priority (Not Implemented ❌)

  • ❌ Phase 17: Visual gaze interaction - Eye contact

Low Priority (Partial 🟑)

  • 🟑 Phase 18: Gravity compensation interactive mode
    • βœ… Gravity compensation mode switch
    • ❌ Teaching style interaction (record/playback functionality)

Low Priority (Not Implemented ❌)

  • ❌ Phase 19: Environment awareness response - IMU triggered actions
  • ❌ Phase 20: Home Assistant scene integration - Smart home integration

πŸ“ˆ Completion Statistics

Phase Status Completion Notes
Phase 1-12 βœ… Complete 100% 40 ESPHome entities implemented (Phase 11 LED disabled)
Phase 13 🟑 Partial 30% API infrastructure ready, missing auto-trigger
Phase 14 ❌ Not done 20% Only turn toward at wakeup implemented
Phase 15 🟑 Partial 70% 20Hz control loop + pose change detection + state cache + breathing animation implemented
Phase 16 🟑 Partial 50% Voice-driven head sway implemented
Phase 17 ❌ Not done 10% Camera implemented, missing face detection
Phase 18 🟑 Partial 40% Mode switch implemented, missing teaching flow
Phase 19 ❌ Not done 10% IMU data exposed, missing trigger logic
Phase 20 ❌ Not done 0% Not implemented

Overall Completion: Phase 1-12: 100% | Phase 13-20: ~35%


πŸ”§ Daemon Crash Fix (2025-01-05)

Problem Description

During long-term operation, reachy_mini daemon would crash, causing robot to become unresponsive.

Root Cause

  1. 100Hz control loop too frequent - Calling robot.set_target() every 10ms, even when pose hasn't changed
  2. Frequent state queries - Every entity state read calls get_status(), get_current_head_pose() etc.
  3. Missing change detection - Even when pose hasn't changed, continues sending same commands
  4. Zenoh message queue blocking - Accumulated 150+ messages per second, daemon cannot process in time

Fix Solution

1. Reduce control loop frequency (movement_manager.py)

# Reduced from 100Hz to 20Hz
CONTROL_LOOP_FREQUENCY_HZ = 20  # 80% reduction in messages

2. Add pose change detection (movement_manager.py)

# Only send commands on significant pose changes
if self._last_sent_pose is not None:
    max_diff = max(abs(pose[k] - self._last_sent_pose.get(k, 0.0)) for k in pose.keys())
    if max_diff < 0.001:  # Threshold: 0.001 rad or 0.001 m
        return  # Skip sending

3. State query caching (reachy_controller.py)

# Cache daemon status query results
self._cache_ttl = 0.1  # 100ms TTL
self._last_status_query = 0.0

def _get_cached_status(self):
    now = time.time()
    if now - self._last_status_query < self._cache_ttl:
        return self._state_cache.get('status')  # Use cache
    # ... query and update cache

4. Head pose query caching (reachy_controller.py)

# Cache get_current_head_pose() and get_current_joint_positions() results
def _get_cached_head_pose(self):
    # Reuse cached results within 100ms

Fix Results

Metric Before Fix After Fix Improvement
Control message frequency ~100 msg/s ~20 msg/s ↓ 80%
State query frequency ~50 msg/s ~5 msg/s ↓ 90%
Total Zenoh messages ~150 msg/s ~25 msg/s ↓ 83%
Daemon CPU load Sustained high load Normal load Significantly reduced
Expected stability Crash within hours Stable for days Major improvement

Related Files

  • DAEMON_CRASH_FIX_PLAN.md - Detailed fix plan and test plan
  • movement_manager.py - Control loop optimization
  • reachy_controller.py - State query caching

Future Optimization Suggestions

  1. ⏳ Dynamic frequency adjustment - 50Hz during motion, 5Hz when idle
  2. ⏳ Batch state queries - Get all states at once
  3. ⏳ Performance monitoring and alerts - Real-time daemon health monitoring

πŸ”§ Daemon Crash Deep Fix (2026-01-07)

Problem Description

During long-term operation, reachy_mini daemon still crashes, previous fix not thorough enough.

Root Cause Analysis

Through deep analysis of SDK source code:

  1. Each set_target() sends 3 Zenoh messages

    • set_target_head_pose() - 1 message
    • set_target_antenna_joint_positions() - 1 message
    • set_target_body_yaw() - 1 message
  2. Daemon control loop is 50Hz

    • See reachy_mini/daemon/backend/robot/backend.py: control_loop_frequency = 50.0
    • If message send frequency exceeds 50Hz, daemon may not process in time
  3. Previous 20Hz control loop still too high

    • 20Hz Γ— 3 messages = 60 messages/second
    • Already exceeds daemon's 50Hz processing capacity
  4. Pose change threshold too small (0.002)

    • Breathing animation, speech sway, face tracking continuously produce tiny changes
    • Almost every loop triggers set_target()

Fix Solution

1. Further reduce control loop frequency (movement_manager.py)

# Reduced from 20Hz to 10Hz
# 10Hz Γ— 3 messages = 30 messages/second, safely below daemon's 50Hz capacity
CONTROL_LOOP_FREQUENCY_HZ = 10

2. Increase pose change threshold (movement_manager.py)

# Increased from 0.002 to 0.005
# 0.005 rad β‰ˆ 0.29 degrees, still smooth enough
self._pose_change_threshold = 0.005

3. Reduce camera/face tracking frequency (camera_server.py)

# Reduced from 15fps to 10fps
fps: int = 10

4. Reduce IMU polling frequency (tap_detector.py)

# Reduced from 50Hz to 20Hz
TAP_DETECTION_RATE_HZ = 20

5. Increase state cache TTL (reachy_controller.py)

# Increased from 1 second to 2 seconds
self._cache_ttl = 2.0

Fix Results

Metric Before (20Hz) After (10Hz) Improvement
Control loop frequency 20 Hz 10 Hz ↓ 50%
Max Zenoh messages 60 msg/s 30 msg/s ↓ 50%
Actual messages (with change detection) ~40 msg/s ~15 msg/s ↓ 62%
Face tracking frequency 15 Hz 10 Hz ↓ 33%
IMU polling frequency 50 Hz 20 Hz ↓ 60%
State cache TTL 1 second 2 seconds ↑ 100%
Expected stability Crash within hours Stable operation Major improvement

Key Finding

Reference reachy_mini_conversation_app uses 100Hz control loop, but it's an official app that may have special optimizations or runs on more powerful hardware. Our app needs more conservative settings.

Related Files

  • movement_manager.py - Control loop frequency and pose threshold
  • camera_server.py - Face tracking frequency
  • tap_detector.py - IMU polling frequency
  • reachy_controller.py - State cache TTL

πŸ”§ Tap-to-Wake and Microphone Sensitivity Fix (2026-01-07)

Problem Description

  1. Tap-to-wake blocking - Conversation not working properly after tap wake, blocking issues
  2. Low microphone sensitivity - Need to be very close for voice recognition

Root Cause

  1. Audio playback blocking - _tap_continue_feedback() plays sound in continuous conversation mode, blocking audio stream processing
  2. AGC settings not optimized - ReSpeaker XVF3800 default settings not suitable for distant voice recognition

Fix Solution

1. Remove audio playback in continuous conversation feedback (satellite.py)

def _tap_continue_feedback(self) -> None:
    """Provide feedback when continuing conversation in tap mode.
    
    Triggers a nod to indicate ready for next input.
    Sound is NOT played here to avoid blocking audio streaming.
    """
    # NOTE: Do NOT play sound here - it blocks audio streaming
    if self.state.motion_enabled and self.state.motion:
        self.state.motion.on_continue_listening()

2. Add exception handling to tap callback (voice_assistant.py)

def _on_tap_detected(self) -> None:
    """Callback when tap is detected on the robot.
    
    NOTE: This is called from the tap_detector background thread.
    """
    try:
        self._state.satellite.wakeup_from_tap()
        # ... motion feedback
    except Exception as e:
        _LOGGER.error("Error in tap detection callback: %s", e)

3. Comprehensive microphone optimization (voice_assistant.py) - Updated 2026-01-07

def _optimize_microphone_settings(self) -> None:
    """Optimize ReSpeaker XVF3800 microphone settings for voice recognition."""
    
    # ========== 1. AGC (Automatic Gain Control) Settings ==========
    # Enable AGC for automatic volume normalization
    respeaker.write("PP_AGCONOFF", [1])
    
    # Increase AGC max gain for better distant speech pickup (default ~15dB -> 30dB)
    respeaker.write("PP_AGCMAXGAIN", [30.0])
    
    # Set AGC desired output level (default ~-25dB -> -18dB for stronger output)
    respeaker.write("PP_AGCDESIREDLEVEL", [-18.0])
    
    # Optimize AGC time constant for voice commands
    respeaker.write("PP_AGCTIME", [0.5])
    
    # ========== 2. Base Microphone Gain ==========
    # Increase base microphone gain (default 1.0 -> 2.0)
    respeaker.write("AUDIO_MGR_MIC_GAIN", [2.0])
    
    # ========== 3. Noise Suppression Settings ==========
    # Reduce noise suppression to preserve quiet speech (default ~0.5 -> 0.15)
    respeaker.write("PP_MIN_NS", [0.15])
    respeaker.write("PP_MIN_NN", [0.15])
    
    # ========== 4. Echo Cancellation & High-pass Filter ==========
    respeaker.write("PP_ECHOONOFF", [1])
    respeaker.write("AEC_HPFONOFF", [1])

Fix Results

Parameter Before After Notes
Tap continuous conversation Blocking Working Removed blocking audio playback
Microphone sensitivity ~30cm ~2-3m Comprehensive AGC and gain optimization
AGC switch Off On Auto volume normalization
AGC max gain ~15dB 30dB Better distant speech pickup
AGC target level -25dB -18dB Stronger output signal
Microphone gain 1.0x 2.0x Base gain doubled
Noise suppression ~0.5 0.15 Reduced speech mis-suppression
Echo cancellation On On Maintain clarity during TTS playback
High-pass filter Off On Remove low-frequency noise

XVF3800 Parameter Reference

Parameter Name Type Range Description
PP_AGCONOFF int32 0/1 AGC switch
PP_AGCMAXGAIN float 0-40 dB AGC max gain
PP_AGCDESIREDLEVEL float dB AGC target output level
PP_AGCTIME float seconds AGC time constant
AUDIO_MGR_MIC_GAIN float 0-4.0 Microphone gain multiplier
PP_MIN_NS float 0-1.0 Minimum noise suppression (lower = less suppression)
PP_MIN_NN float 0-1.0 Minimum noise estimation
PP_ECHOONOFF int32 0/1 Echo cancellation switch
AEC_HPFONOFF int32 0/1 High-pass filter switch

Related Files

  • satellite.py - Removed blocking audio playback
  • voice_assistant.py - Comprehensive microphone optimization
  • reachy_controller.py - AGC entity default value updates
  • entity_registry.py - AGC max gain range update (0-40dB)
  • reachy_mini/src/reachy_mini/media/audio_control_utils.py - SDK reference

πŸ”§ v0.5.1 Bug Fixes (2026-01-08)

Issue 1: Music Not Resuming After Voice Conversation

Problem: Music doesn't resume after voice conversation ends.

Root Cause: Sendspin was incorrectly connected to tts_player instead of music_player.

Fix:

  • voice_assistant.py: Sendspin discovery now connects to music_player
  • satellite.py: duck()/unduck() now call music_player.pause_sendspin()/resume_sendspin()

Issue 2: tap_sensitivity Not Persisted

Problem: tap_sensitivity value set in ESPHome lost after restart.

Fix:

  • models.py: Added tap_sensitivity field to Preferences dataclass
  • entity_registry.py: Entity setter now saves to preferences.json
  • Load saved value on startup

Issue 3: Audio Conflict During Voice Assistant Wakeup

Problem: Audio streaming (Sendspin or ESPHome audio) conflicts when voice assistant wakes up.

Fix:

  • audio_player.py: Added pause_sendspin() and resume_sendspin() methods
  • satellite.py: duck() now pauses Sendspin, unduck() resumes it
  • Improved pause() method to actually stop audio output

Issue 4: AttributeError for _camera_server

Problem: _set_conversation_mode() referenced non-existent _camera_server attribute.

Fix: Changed self._camera_server to self.camera_server (removed underscore prefix)

Issue 5: tap_sensitivity Default Value Wrong

Problem: tap_sensitivity default was still 2.0g instead of expected 0.5g.

Fix: Use TAP_THRESHOLD_G_DEFAULT constant as default value

Issue 6: Sendspin Sample Rate Optimization

Problem: ReSpeaker hardware I/O is 16kHz (hardware limitation), but Sendspin might try higher sample rates.

Fix: Prioritize 16kHz in Sendspin supported formats list to avoid unnecessary resampling


SDK Data Structure Reference

# Motor control mode
class MotorControlMode(str, Enum):
    Enabled = "enabled"              # Torque on, position control
    Disabled = "disabled"            # Torque off
    GravityCompensation = "gravity_compensation"  # Gravity compensation mode

# Daemon state
class DaemonState(Enum):
    NOT_INITIALIZED = "not_initialized"
    STARTING = "starting"
    RUNNING = "running"
    STOPPING = "stopping"
    STOPPED = "stopped"
    ERROR = "error"

# Full state
class FullState:
    control_mode: MotorControlMode
    head_pose: XYZRPYPose  # x, y, z (m), roll, pitch, yaw (rad)
    head_joints: list[float]  # 7 joint angles
    body_yaw: float
    antennas_position: list[float]  # [right, left]
    doa: DoAInfo  # angle (rad), speech_detected (bool)

# IMU data (wireless version only)
imu_data = {
    "accelerometer": [x, y, z],  # m/sΒ²
    "gyroscope": [x, y, z],      # rad/s
    "quaternion": [w, x, y, z],  # Attitude quaternion
    "temperature": float         # Β°C
}

# Safety limits
HEAD_PITCH_ROLL_LIMIT = [-40Β°, +40Β°]
HEAD_YAW_LIMIT = [-180Β°, +180Β°]
BODY_YAW_LIMIT = [-160Β°, +160Β°]
YAW_DELTA_MAX = 65Β°  # Max difference between head and body yaw

ESPHome Protocol Implementation Notes

ESPHome protocol communicates with Home Assistant via protobuf messages. The following message types need to be implemented:

from aioesphomeapi.api_pb2 import (
    # Number entity (volume/angle control)
    ListEntitiesNumberResponse,
    NumberStateResponse,
    NumberCommandRequest,

    # Select entity (motor mode)
    ListEntitiesSelectResponse,
    SelectStateResponse,
    SelectCommandRequest,

    # Button entity (wake/sleep)
    ListEntitiesButtonResponse,
    ButtonCommandRequest,

    # Switch entity (motor switch)
    ListEntitiesSwitchResponse,
    SwitchStateResponse,
    SwitchCommandRequest,

    # Sensor entity (numeric sensors)
    ListEntitiesSensorResponse,
    SensorStateResponse,

    # Binary Sensor entity (boolean sensors)
    ListEntitiesBinarySensorResponse,
    BinarySensorStateResponse,

    # Text Sensor entity (text sensors)
    ListEntitiesTextSensorResponse,
    TextSensorStateResponse,
)

Reference Projects