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<moves> are the cells formally recognized as valid for the current disc placement
,
inasmuch as <move> is an open cell
inasmuch as <moves> are open cells
in light of <move> being an unoccupied position immediately adjacent to the current disc
in light of <moves> being unoccupied positions immediately adjacent to the current disc
,
as <move> is positioned to execute a jump over an adversarial disc
as <moves> are positioned to execute jumps over adversarial discs
authoritative
formal
impersonal or passive (no personal pronouns)
<moves> are the spots on the board where you can make your move
:
as <move> is an unclaimed spot
as <moves> are unclaimed spots
as <move> is an available cell that's touching your disc
as <moves> are available cells that are touching your disc
;
since <move> lands you just right to go over the other player's pieces
since <moves> land you just right to go over the other player's pieces
friendly
conversational
second person (you / your)
<moves> stands as the only positions upon which you are permitted to place your disc, as established by the rules governing this turn
,
on the grounds that <move> is void of any claim
on the grounds that <moves> are void of any claim
since <move> stands unoccupied and directly borders your most recently placed disc
since <moves> stand unoccupied and directly border your most recently placed disc
,
as <move> is proven to bridge the gap between your disc and your adversary's
as <moves> are proven to bridge the gap between your disc and your adversary's
dramatic
proof-like
second person (you / your)
The fate of the board hangs in the balance as the player eyes their only options: <moves>
,
since <move> is there for the taking
since <moves> are there for the taking
for <move> remains uncontested and right beside their disc
for <moves> remain uncontested and right beside their disc
,
since <move> enables the player to audaciously fly over the challenger's discs
since <moves> enable the player to audaciously fly over the challenger's discs
dramatic
commentary
third person (the player / their)
<moves> are the positions on the board where you're allowed to place your next disc
,
as <move> has not been claimed yet
as <moves> have not been claimed yet
since <move> is unoccupied and shares a border with your most recent disc
since <moves> are unoccupied and share a border with your most recent disc
;
because <move> puts you in a position to jump over your opponent's piece
because <moves> put you in a position to jump over your opponent's pieces
friendly
educational
second person (you / your)
<moves> are the only cells where the player can legally move this turn
,
as <move> is currently free to use
as <moves> are currently free to use
seeing as <move> touches the player's disc and remains open for placement
seeing as <moves> touch the player's disc and remain open for placement
,
as <move> is positioned directly beyond one of the other player's pieces
as <moves> are positioned directly beyond one of the other player's pieces
friendly
rulebook
third person (the player / their)
<moves> are the cells that satisfy the placement rules this turn
:
on account of <move> being an open cell
on account of <moves> being open cells
since <move> is found to be both unoccupied and contiguous to the placed disc
since <moves> are found to be both unoccupied and contiguous to the placed disc
;
given that <move> allows for the capture of the opponent's disc by jumping over it
given that <moves> allow for the capture of the opponent's discs by jumping over them
neutral
formal
impersonal or passive (no personal pronouns)
<moves> are where I can make my next move on the board
—
on account of <move> being clear
on account of <moves> being clear
as <move> is a vacant cell that neighbors my placed disc
as <moves> are vacant cells that neighbor my placed disc
;
because <move> enables me to hop over the opposing discs
because <moves> enable me to hop over the opposing discs
authoritative
plain-language
first person (I / my)
My valid disc positions this turn: <moves>
—
<move> presenting no obstruction
<moves> presenting no obstruction
seeing that <move> is free and directly neighboring my piece
seeing that <moves> are free and directly neighboring my piece
,
as <move> spans the gap to vault their piece
as <moves> span the gap to vault their pieces
authoritative
telegraphic
first person (I / my)
<moves> are the spots where the player can legally place their disc this turn
—
as <move> is a free cell waiting to be taken
as <moves> are free cells waiting to be taken
given that <move> lies next to their disc and has not yet been taken by either player
given that <moves> lie next to their disc and have not yet been taken by either player
,
since <move> is accessible through a jump over the opposing player's piece
since <moves> are accessible through jumps over the opposing player's pieces
friendly
educational
third person (the player / their)
The board positions to which you are legally bound to place your disc are <moves>
—
due to <move> being currently unoccupied
due to <moves> being currently unoccupied
seeing as <move> is an unoccupied cell adjacent to your last disc
seeing as <moves> are unoccupied cells adjacent to your last disc
;
as <move> affords you the opportunity to bypass your adversary's discs
as <moves> afford you the opportunity to bypass your adversary's discs
authoritative
formal
second person (you / your)
<moves> mark the positions where a disc can be dropped this turn
,
as <move> is currently unoccupied
as <moves> are currently unoccupied
given that <move> is not taken and is directly connected to the current disc
given that <moves> are not taken and are directly connected to the current disc
,
since a jump over the opponent's pieces is made possible by <move>
since a jump over the opponent's pieces is made possible by <moves>
patient
plain-language
impersonal or passive (no personal pronouns)
<moves> are the only cells where you can legally place your disc this turn
—
seeing that <move> has no piece on it
seeing that <moves> have no pieces on them
given that <move> is not occupied and lies right next to your piece
given that <moves> are not occupied and lie right next to your piece
;
since <move> allows you to jump your rival's discs
since <moves> allow you to jump your rival's discs
authoritative
plain-language
second person (you / your)
The player's available moves this turn are <moves>
,
as <move> is available
as <moves> are available
since <move> is directly connected to their disc and not yet taken
since <moves> are directly connected to their disc and not yet taken
,
since <move> lies in a path that crosses the opponent's pieces
since <moves> lie in a path that crosses the opponent's pieces
neutral
concise
third person (the player / their)
Your playable squares right now: <moves>
:
considering <move> is untaken
considering <moves> are untaken
since <move> neighbors your disc and remains open
since <moves> neighbor your disc and remain open
;
because <move> gives you a clear leap over their disc
because <moves> give you clear leaps over their discs
patient
telegraphic
second person (you / your)
Your disc may be placed on any of the following cells: <moves>
,
since <move> has not been claimed
since <moves> have not been claimed
as <move> has no occupying disc and is connected to your last placed piece
as <moves> have no occupying disc and are connected to your last placed piece
,
because <move> enables a jump sequence across your opponent's discs
because <moves> enable a jump sequence across your opponent's discs
neutral
technical
second person (you / your)
<moves> define the exact coordinates where I am permitted to place my disc in accordance with the rules
,
due to <move> being an open cell
due to <moves> being open cells
as <move> remains empty and is positioned immediately next to my placed disc
as <moves> remain empty and are positioned immediately next to my placed disc
;
given that <move> falls along the jump trajectory over the other player's discs
given that <moves> fall along the jump trajectory over the other player's discs
patient
technical
first person (I / my)
Looking at the board, I can see that my available moves this turn are limited to <moves>
—
seeing that <move> has not yet been claimed
seeing that <moves> have not yet been claimed
since <move> is reachable from my disc and still free for me to use
since <moves> are reachable from my disc and still free for me to use
;
since <move> allows me to leap over the opponent's pieces
since <moves> allow me to leap over the opponent's pieces
patient
educational
first person (I / my)
<moves> stand as the sanctioned positions upon which a disc may be ceremoniously placed
,
as <move> remains void of any presence
as <moves> remain void of any presence
as <move> has been found vacant and in direct contact with the last disc on the board
as <moves> have been found vacant and in direct contact with the last disc on the board
,
by virtue of <move> affording the decisive opportunity to leap over an opposing disc
by virtue of <moves> affording the decisive opportunity to leap over opposing discs
dramatic
formal
impersonal or passive (no personal pronouns)
<moves> define the allowable positions into which the player may insert their disc this turn
:
because <move> remains available
because <moves> remain available
given that <move> is both free and contiguous to the player's disc
given that <moves> are both free and contiguous to the player's disc
,
since <move> results in the player's piece landing beyond the opponent's disc
since <moves> result in the player's piece landing beyond the opponent's discs
neutral
technical
third person (the player / their)
<moves> represent the legal positions available for your disc this turn
,
since <move> is not blocked
since <moves> are not blocked
since <move> is not taken by any player and is contiguous with your disc
since <moves> are not taken by any player and are contiguous with your disc
;
as <move> follows a straight line across your opponent's disc
as <moves> follow a straight line across your opponent's discs
neutral
rulebook
second person (you / your)
The player must grasp this defining moment carefully, for their disc is bound by law to <moves>
,
for <move> lies barren and ready to be conquered
for <moves> lie barren and ready to be conquered
owing to the fact that <move> borders their disc and has yet to be claimed
owing to the fact that <moves> border their disc and have yet to be claimed
;
since <move> represents the landing point after the player's disc soars over their rival's piece
since <moves> represent the landing points after the player's disc soars over their rival's pieces
dramatic
educational
third person (the player / their)
<moves> denote the cells where you are duly authorized to position your disc this turn
—
inasmuch as <move> presents itself as an unoccupied space
inasmuch as <moves> present themselves as unoccupied spaces
owing to the fact that <move> is both free and contiguous with your placed disc
owing to the fact that <moves> are both free and contiguous with your placed disc
;
given that <move> is positioned between your disc and your opponent's pieces
given that <moves> are positioned between your disc and your opponent's pieces
patient
formal
second person (you / your)
<moves> constitute the complete set of valid moves available for the current turn
,
because <move> is an open cell
because <moves> are open cells
as <move> is not yet occupied and is connected to the last disc by adjacency
as <moves> are not yet occupied and are connected to the last disc by adjacency
;
as <move> is positioned to leap over the opposing pieces
as <moves> are positioned to leap over the opposing pieces
neutral
educational
impersonal or passive (no personal pronouns)
Next disc can go to <moves>
,
given that <move> is available
given that <moves> are available
because <move> lies next to the disc and is still available
because <moves> lie next to the disc and are still available
,
since <move> is unlocked by a jump over the other player's piece
since <moves> are unlocked by jumps over the other player's pieces
friendly
telegraphic
impersonal or passive (no personal pronouns)
In this pivotal moment, the board demands that you place your disc on <moves>
,
inasmuch as <move> is entirely free and uncontested
inasmuch as <moves> are entirely free and uncontested
due to <move> being both unoccupied and directly bordering a disc you have already claimed
due to <moves> being both unoccupied and directly bordering a disc you have already claimed
,
since <move> opens a corridor between your disc and your opponent's pieces, ripe for the taking
since <moves> open a corridor between your discs and your opponent's pieces, ripe for the taking
dramatic
educational
second person (you / your)
You have the option to place your disc on <moves>
—
as <move> remains empty
as <moves> remain empty
given that <move> is adjacent to your disc and not yet taken
given that <moves> are adjacent to your disc and not yet taken
,
because <move> is accessible through a jump over the other player's piece
because <moves> are accessible through jumps over the other player's pieces
patient
concise
second person (you / your)
<moves> constitute the player's legal moves this turn
:
as <move> is unoccupied
as <moves> are unoccupied
given that <move> is contiguous with the player's disc and unclaimed
given that <moves> are contiguous with the player's disc and unclaimed
;
since <move> requires the player to jump over the opponent's disc
since <moves> require the player to jump over the opponent's discs
authoritative
concise
third person (the player / their)
Valid placement cells for this turn are <moves>
—
as <move> remains vacant
as <moves> remain vacant
since <move> has not been taken and lies beside the current disc
since <moves> have not been taken and lie beside the current disc
,
as <move> can be reached by leaping over an opposing piece
as <moves> can be reached by leaping over opposing pieces
neutral
concise
impersonal or passive (no personal pronouns)
The cells eligible for disc placement on this turn are <moves>
—
because <move> is open for placement
because <moves> are open for placement
as <move> happens to be both empty and directly neighboring the last disc placed on the board
as <moves> happen to be both empty and directly neighboring the last disc placed on the board
,
since <move> lies on the other side of the opponent's disc
since <moves> lie on the other side of the opponent's discs
friendly
rulebook
impersonal or passive (no personal pronouns)
The player has the option to place their disc at <moves>
:
as <move> has no piece on it
as <moves> have no pieces on them
given that <move> is adjacent to the player's disc and the cell is empty
given that <moves> are adjacent to the player's disc and the cells are empty
;
as <move> enables the player to leap over their opponent's pieces
as <moves> enable the player to leap over their opponent's pieces
neutral
conversational
third person (the player / their)
<moves> define the allowable positions into which the player may insert their disc this turn
,
since no piece occupies <move>
since no pieces occupy <moves>
as <move> is an unclaimed cell in direct contact with the player's disc
as <moves> are unclaimed cells in direct contact with the player's disc
,
as <move> corresponds to a trajectory that passes over the opponent's piece
as <moves> correspond to trajectories that pass over the opponent's pieces
neutral
technical
third person (the player / their)
The player may place their disc on <moves>
:
as no piece occupies <move>
as no pieces occupy <moves>
since <move> is unoccupied and borders the player's disc
since <moves> are unoccupied and border the player's disc
,
as <move> is positioned to skip over the opponent's pieces
as <moves> are positioned to skip over the opponent's pieces
neutral
concise
third person (the player / their)
The next disc must be placed on one of <moves>
—
given that <move> is unoccupied
given that <moves> are unoccupied
since <move> is an empty cell adjacent to the current disc
since <moves> are empty cells adjacent to the current disc
;
given that <move> permits a jump across the opponent's disc
given that <moves> permit jumps across the opponent's discs
authoritative
plain-language
impersonal or passive (no personal pronouns)
<moves> indicate where disc placement is permitted according to the rules
:
because <move> is an empty square
because <moves> are empty squares
due to <move> being unoccupied and connected to the active disc
due to <moves> being unoccupied and connected to the active disc
;
as <move> involves skipping over the other player's pieces
as <moves> involve skipping over the other player's pieces
neutral
commentary
impersonal or passive (no personal pronouns)
the player can take their time and choose from the following valid cells: <moves>
,
given that <move> is clear right now
given that <moves> are clear right now
since <move> is an unoccupied spot that is adjacent to one of their discs
since <moves> are unoccupied spots that are adjacent to one of their discs
;
because the player can use <move> to leap over the other player's discs
because the player can use <moves> to leap over the other player's discs
patient
conversational
third person (the player / their)
<moves> are the only squares where the player may strike and shift the tides of this contest
,
because <move> sits abandoned and unchallenged
because <moves> sit abandoned and unchallenged
since <move> remains open and shares an edge with their disc
since <moves> remain open and share an edge with their disc
;
given that <move> lies perfectly along the path cutting straight through the opponent's discs
given that <moves> lie perfectly along the path cutting straight through the opponent's discs
dramatic
commentary
third person (the player / their)
The tension is palpable as the player realizes their legal placements are limited to <moves>
,
as <move> stands completely uncontested
as <moves> stand completely uncontested
for <move> is untouched territory lying right against their piece
for <moves> are untouched territory lying right against their piece
;
because <move> places the player in a spectacular jumping position over the rival's discs
because <moves> place the player in a spectacular jumping position over the rival's discs
dramatic
commentary
third person (the player / their)
On this turn, the board is inviting the player to explore their options at <moves>
,
because <move> has not been taken by anyone
because <moves> have not been taken by anyone
as <move> is a neighboring cell of the player's disc and is still unoccupied
as <moves> are neighboring cells of the player's disc and are still unoccupied
,
since the player's disc and the opponent's piece are lined up perfectly with <move>
since the player's disc and the opponent's pieces are lined up perfectly with <moves>
friendly
educational
third person (the player / their)
<moves> are the spots where the player can legally place their disc this turn
—
since <move> is an open spot on the board
since <moves> are open spots on the board
because <move> sits right next to the player's disc and has not been claimed by anyone yet
because <moves> sit right next to the player's disc and have not been claimed by anyone yet
;
since <move> enables the player to skip over their rival's disc
since <moves> enable the player to skip over their rival's discs
friendly
educational
third person (the player / their)
Allowable cells for your next disc: <moves>
—
as <move> is unoccupied
as <moves> are unoccupied
as <move> sits adjacent to your disc and is unoccupied
as <moves> sit adjacent to your disc and are unoccupied
;
since <move> sits between your disc and your opponent's pieces
since <moves> sit between your disc and your opponent's pieces
authoritative
telegraphic
second person (you / your)
<moves> are the permissible positions where you may place your disc during this turn
,
seeing as <move> has not yet been claimed
seeing as <moves> have not yet been claimed
since <move> is an empty cell that neighbours your current disc position
since <moves> are empty cells that neighbour your current disc position
,
because <move> permits you to hop over your adversary's pieces
because <moves> permit you to hop over your adversary's pieces
patient
formal
second person (you / your)
<moves> are the squares that satisfy the conditions for a legal move by the player
—
seeing that <move> is currently vacant
seeing that <moves> are currently vacant
because <move> touches the player's disc and has not yet been taken by either side
because <moves> touch the player's disc and have not yet been taken by either side
;
since <move> opens up a clear hop over the opposing player's pieces
since <moves> open up a clear hop over the opposing player's pieces
friendly
proof-like
third person (the player / their)
According to the current board state, valid placement positions are <moves>
,
given that <move> is unoccupied
given that <moves> are unoccupied
given the condition that <move> is an empty position touching the placed disc
given the condition that <moves> are empty positions touching the placed disc
,
due to <move> being situated beyond an opponent's disc, making a capture possible
due to <moves> being situated beyond the opponent's discs, making captures possible
neutral
formal
impersonal or passive (no personal pronouns)
You stand at the crossroads of victory and defeat, with your only legal options being <moves>
,
as <move> stands completely uncontested
as <moves> stand completely uncontested
due to <move> being empty and right on the edge of your disc
due to <moves> being empty and right on the edge of your disc
;
because <move> lets you leap over your rival's pieces in a single bold strike
because <moves> let you leap over your rival's pieces in a series of bold strikes
dramatic
commentary
second person (you / your)
<moves> define the boundaries of my valid disc placements in this turn
:
due to <move> being vacant
due to <moves> being vacant
seeing that <move> touches my disc and is not yet occupied by any player
seeing that <moves> touch my disc and are not yet occupied by any player
,
because <move> allows me to leap over my opponent's pieces
because <moves> allow me to leap over my opponent's pieces
authoritative
educational
first person (I / my)
Every eye is on you now, and your disc may only land on <moves>
—
with <move> presenting itself as a glaring void
with <moves> presenting themselves as glaring voids
due to <move> being empty and right on the edge of your disc
due to <moves> being empty and right on the edge of your disc
;
as <move> stands as your gateway to clearing your challenger's piece in spectacular fashion
as <moves> stand as your gateways to clearing your challenger's pieces in spectacular fashion
dramatic
commentary
second person (you / your)
<moves> are the spots where you can place your disc
—
because <move> has no piece on it
because <moves> have no pieces on them
as <move> is unoccupied and adjacent to your disc
as <moves> are unoccupied and adjacent to your disc
,
because <move> gives you a chance to leap over their pieces
because <moves> give you a chance to leap over their pieces
friendly
concise
second person (you / your)
Looking at the board, I can see that my available moves this turn are limited to <moves>
,
since <move> is vacant on the board
since <moves> are vacant on the board
since <move> is an empty cell that shares an edge with my last disc
since <moves> are empty cells that share an edge with my last disc
;
as <move> can be reached by hopping over the other player's disc
as <moves> can be reached by hopping over the other player's discs
patient
educational
first person (I / my)
To make a legal move in this turn, I need to place my disc on one of <moves>
—
given that <move> has not been taken
given that <moves> have not been taken
since <move> is adjacent to my disc and no one has placed there yet
since <moves> are adjacent to my disc and no one has placed there yet
;
as <move> sits just beyond one of the other player's discs from mine
as <moves> sit just beyond the other player's discs from mine
patient
educational
first person (I / my)
<moves> are the coordinates you can select to place your disc during this turn
,
as no piece occupies <move>
as no pieces occupy <moves>
because <move> touches your disc and remains available for placement
because <moves> touch your disc and remain available for placement
;
as <move> enables you to jump over your adversary's pieces
as <moves> enable you to jump over your adversary's pieces
neutral
educational
second person (you / your)
<moves> represent the only positions where the player may legally place their disc this turn
—
with <move> currently unclaimed
with <moves> currently unclaimed
because <move> sits right next to their piece and has not been taken yet
because <moves> sit right next to their piece and have not been taken yet
,
since <move> allows the player to leap over their opponent's pieces
since <moves> allow the player to leap over their opponent's pieces
authoritative
conversational
third person (the player / their)
<moves> are the positions I can choose from for my next move
—
given that <move> is available
given that <moves> are available
since <move> is open and touches a disc I already placed
since <moves> are open and touch a disc I already placed
,
since <move> allows me to jump across the opponent's discs
since <moves> allow me to jump across the opponent's discs
patient
plain-language
first person (I / my)
<moves> represent the only positions where I am permitted to place my disc this turn
—
on account of <move> being unoccupied
on account of <moves> being unoccupied
as <move> is unoccupied and shares an edge with my most recently placed disc
as <moves> are unoccupied and share an edge with my most recently placed disc
;
because <move> is reachable by vaulting over my opponent's piece
because <moves> are reachable by vaulting over my opponent's pieces
authoritative
rulebook
first person (I / my)
<moves> indicate the cells where the player is welcome to place their disc
—
since <move> is an empty space
since <moves> are empty spaces
because <move> lies directly next to one of the player's pieces and has not yet been claimed
because <moves> lie directly next to one of the player's pieces and have not yet been claimed
,
since <move> lets the player hop across an opposing disc
since <moves> let the player hop across an opposing disc
friendly
rulebook
third person (the player / their)
The board demands that I place my disc in <moves>
—
as <move> has not yet been seized
as <moves> have not yet been seized
since no one has claimed <move> and it lies right next to my disc
since no one has claimed <moves> and they lie right next to my disc
,
as <move> falls between my disc and my opponent's pieces
as <moves> fall between my disc and my opponent's pieces
dramatic
plain-language
first person (I / my)
<moves> are the only cells where you can legally place your disc this turn
,
as <move> is an open cell
as <moves> are open cells
because <move> is empty and directly beside your last placed disc
because <moves> are empty and directly beside your last placed disc
,
as <move> lands directly beyond your opponent's piece
as <moves> land directly beyond your opponent's pieces
authoritative
plain-language
second person (you / your)
The player's available moves for disc placement this turn are <moves>
:
due to <move> being free of any pieces
due to <moves> being free of any pieces
given that <move> is an open slot that connects directly to the player's current disc
given that <moves> are open slots that connect directly to the player's current disc
,
as <move> places the player in a position to leap over the opposing pieces
as <moves> place the player in a position to leap over the opposing pieces
friendly
technical
third person (the player / their)
On this turn, the board is inviting the player to explore their options at <moves>
,
given that <move> is completely empty
given that <moves> are completely empty
since <move> is directly adjacent to their disc and no piece has been placed there yet
since <moves> are directly adjacent to their disc and no pieces have been placed there yet
,
since <move> enables the player to skip over their rival's disc
since <moves> enable the player to skip over their rival's discs
friendly
educational
third person (the player / their)
The cells legally available to the player for their upcoming disc placement are <moves>
—
considering that <move> is currently free
considering that <moves> are currently free
as <move> is an empty position that is directly bordering the player's disc
as <moves> are empty positions that are directly bordering the player's disc
;
since <move> enables the player to hop across the opposing discs
since <moves> enable the player to hop across the opposing discs
friendly
formal
third person (the player / their)
<moves> represent the cells where a disc may be legally placed
—
since no piece is currently placed on <move>
since no pieces are currently placed on <moves>
because <move> is a free cell that sits right next to the disc on the board
because <moves> are free cells that sit right next to the disc on the board
;
as <move> enables a capture by hopping over an opposing disc
as <moves> enable a capture by hopping over opposing discs
friendly
educational
impersonal or passive (no personal pronouns)
The player has some great options available to them — they can place their disc in <moves>
,
as <move> remains untaken
as <moves> remain untaken
since <move> is sitting right next to the player's disc and no one has claimed it yet
since <moves> are sitting right next to the player's disc and no one has claimed them yet
;
given that <move> comes after one of the other player's pieces in their way
given that <moves> come after the other player's pieces in their way
friendly
commentary
third person (the player / their)
<moves> represent the allowable positions for the next disc
:
as <move> contains no piece
as <moves> contain no pieces
as <move> has not been claimed and lies adjacent to the previously placed disc
as <moves> have not been claimed and lie adjacent to the previously placed disc
;
because <move> enables a leap over the adversary's pieces
because <moves> enable a leap over the adversary's pieces
neutral
rulebook
impersonal or passive (no personal pronouns)
<moves> are the only positions where placing a disc is permitted
:
because <move> is open
because <moves> are open
given that <move> is free and directly connected to the placed disc
given that <moves> are free and directly connected to the placed disc
;
since <move> enables a capture over the other player's disc
since <moves> enable captures over the other player's discs
neutral
plain-language
impersonal or passive (no personal pronouns)
my valid cells to play: <moves>
:
given that <move> is available
given that <moves> are available
as <move> sits adjacent to my disc with no occupant
as <moves> sit adjacent to my disc with no occupants
,
as <move> allows me to jump the other player's pieces
as <moves> allow me to jump the other player's pieces
neutral
telegraphic
first person (I / my)
The incontrovertible evidence of the board's current state proves that the player must confine their disc to <moves>
,
as <move> is provably without occupation
as <moves> are provably without occupation
by virtue of <move> being an unclaimed position bordering the player's most recent disc
by virtue of <moves> being unclaimed positions bordering the player's most recent disc
,
owing to the fact that <move> sits in a position of absolute supremacy atop their adversary's disc
owing to the fact that <moves> sit in positions of absolute supremacy atop their adversary's discs
dramatic
proof-like
third person (the player / their)
The only legally permitted cells available to the player on this turn are <moves>
,
given that <move> remains unoccupied
given that <moves> remain unoccupied
because <move> is unoccupied and directly borders the player's most recently placed disc
because <moves> are unoccupied and directly border the player's most recently placed disc
,
given that <move> situates the player directly beyond the opponent's piece
given that <moves> situate the player directly beyond the opponent's pieces
authoritative
educational
third person (the player / their)
<moves> identified as legal moves
:
given <move> is unclaimed
given <moves> are unclaimed
since <move> is not taken and lies next to the current disc
since <moves> are not taken and lie next to the current disc
;
because a capture is achievable via <move>
because captures are achievable via <moves>
neutral
telegraphic
impersonal or passive (no personal pronouns)
<moves> are the positions I have proven to be the allowable destinations for my disc
,
given that <move> is unoccupied
given that <moves> are unoccupied
since it follows that <move> lies next to my disc and remains unclaimed
since it follows that <moves> lie next to my disc and remain unclaimed
;
as <move> sits on the far side of an opponent's disc relative to my current position
as <moves> sit on the far side of my opponent's discs relative to my current position
patient
proof-like
first person (I / my)
<moves> mark the possible positions this turn
,
as <move> is open
as <moves> are open
since <move> is reachable from the disc and still open
since <moves> are reachable from the disc and still open
;
because a jump over the rival's pieces is possible at <move>
because jumps over the rival's pieces are possible at <moves>
friendly
concise
impersonal or passive (no personal pronouns)
The player's disc can legally be placed on <moves>
,
given that <move> is clear
given that <moves> are clear
since <move> is available and sits next to a disc the player already placed
since <moves> are available and sit next to a disc the player already placed
,
because <move> lands the player on the other side of the opponent's disc
because <moves> land the player on the other side of the opponent's discs
neutral
plain-language
third person (the player / their)
The player may place their disc at <moves>
:
owing to <move> being unclaimed
owing to <moves> being unclaimed
given <move> is unclaimed and shares a border with their disc
given <moves> are unclaimed and share a border with their disc
;
since <move> clears the opponent's pieces from the player's path
since <moves> clear the opponent's pieces from the player's path
patient
telegraphic
third person (the player / their)
<moves> are the cells available for you to place your disc on this turn
—
since <move> is clear of any piece
since <moves> are clear of any pieces
since <move> is unoccupied and shares a border with your most recent disc
since <moves> are unoccupied and share a border with your most recent disc
;
because <move> lands you just past your opponent's pieces in your path
because <moves> land you just past your opponent's pieces in your path
patient
commentary
second person (you / your)
The algorithm has determined that your disc placement is restricted to the critical positions of <moves>
—
as <move> has been confirmed vacant
as <moves> have been confirmed vacant
inasmuch as <move> is an open position directly linked to your last disc placement
inasmuch as <moves> are open positions directly linked to your last disc placement
,
because <move> activates your jumping sequence over the hostile piece on the board
because <moves> activate your jumping sequences over the hostile pieces on the board
dramatic
technical
second person (you / your)
The algorithm has determined that your disc placement is restricted to the critical positions of <moves>
,
given that <move> remains unoccupied
given that <moves> remain unoccupied
seeing that <move> is a free and tactically adjacent cell to your current disc
seeing that <moves> are free and tactically adjacent cells to your current disc
;
since <move> positions you to vault over the enemy piece in a decisive strike
since <moves> position you to vault over the enemy pieces in decisive strikes
dramatic
technical
second person (you / your)
<moves> — the only cells where fate allows a disc to fall
,
<move> holding no piece
<moves> holding no piece
for <move> is untaken and adjoins the disc
for <moves> are untaken and adjoin the disc
;
given that <move> bridges the gap over the opponent's pieces
given that <moves> bridge the gap over the opponent's pieces
dramatic
concise
impersonal or passive (no personal pronouns)
<moves> are the cells where the player may legally place their disc this turn
:
seeing as <move> has no piece on it
seeing as <moves> have no pieces on them
as <move> is a free cell neighboring the player's most recently placed disc
as <moves> are free cells neighboring the player's most recently placed disc
,
since <move> lets the player hop across an opposing disc
since <moves> let the player hop across an opposing disc
friendly
rulebook
third person (the player / their)
On this turn, the player's disc must go to <moves>
:
given the vacancy of <move>
given the vacancy of <moves>
because <move> touches the player's disc and is still open for play
because <moves> touch the player's disc and are still open for play
;
since <move> is directly reachable by jumping over the opposing player's pieces
since <moves> are directly reachable by jumping over the opposing player's pieces
authoritative
conversational
third person (the player / their)
<moves> — the player holds their disc tight, knowing these are the only places it can go
—
given that <move> remains untouched and unclaimed
given that <moves> remain untouched and unclaimed
given that <move> remains unclaimed and neighbors their disc
given that <moves> remain unclaimed and neighbor their disc
,
as <move> lines them up for a powerful leap across the opponent's pieces
as <moves> line them up for a powerful leap across the opponent's pieces
dramatic
conversational
third person (the player / their)
With tensions running high, the only squares where a disc can legally land are <moves>
,
seeing as <move> is a vacant battleground
seeing as <moves> are vacant battlegrounds
given that <move> is wide open and sits right next to the placed disc
given that <moves> are wide open and sit right next to the placed disc
,
because a daring jump over the rival's disc leads straight to <move>
because a daring jump over the rival's discs leads straight to <moves>
dramatic
conversational
impersonal or passive (no personal pronouns)
<moves> identified as legal moves
:
because <move> has no piece on it
because <moves> have no pieces on them
given <move> is an unclaimed cell adjoining the most recent disc
given <moves> are unclaimed cells adjoining the most recent disc
,
given that <move> is positioned between two opponent pieces
given that <moves> are positioned between opponent pieces
neutral
telegraphic
impersonal or passive (no personal pronouns)
Go ahead and place your disc on any of <moves>
,
as <move> remains untaken
as <moves> remain untaken
because <move> lies adjacent to your disc and hasn't been taken by anyone
because <moves> lie adjacent to your disc and haven't been taken by anyone
;
since <move> lets you hop over your opponent's pieces
since <moves> let you hop over your opponent's pieces
friendly
commentary
second person (you / your)
Upon reviewing the board, I can see that my permissible moves are <moves>
—
since no piece currently occupies <move>
since no pieces currently occupy <moves>
as <move> happens to be vacant and directly neighboring my placed disc
as <moves> happen to be vacant and directly neighboring my placed disc
,
since <move> allows me to leap over my opponent's pieces
since <moves> allow me to leap over my opponent's pieces
friendly
formal
first person (I / my)
This turn, your disc can be placed on <moves>
:
given that <move> is still open
given that <moves> are still open
seeing as <move> is both adjacent to your piece and completely unoccupied
seeing as <moves> are both adjacent to your piece and completely unoccupied
;
as <move> gives you the chance to leap over your opponent's pieces
as <moves> give you the chance to leap over your opponent's pieces
patient
conversational
second person (you / your)
<moves> constitute the full set of lawful placements available to me in this turn
,
considering that <move> has not been placed upon
considering that <moves> have not been placed upon
seeing as <move> is not yet occupied and is contiguous with my previously placed disc
seeing as <moves> are not yet occupied and are contiguous with my previously placed disc
;
since <move> is positioned such that I am able to go over the pieces of my opponent
since <moves> are positioned such that I am able to go over the pieces of my opponent
patient
formal
first person (I / my)
The player faces their critical decision at <moves>
:
as <move> remains unclaimed
as <moves> remain unclaimed
since <move> is bare and rests right against their disc
since <moves> are bare and rest right against their disc
;
since <move> lines up perfectly for the player to go over their rival's discs
since <moves> line up perfectly for the player to go over their rival's discs
dramatic
plain-language
third person (the player / their)
I've identified my available cells for this turn as <moves>
,
due to <move> being free of any pieces
due to <moves> being free of any pieces
since <move> is unoccupied and directly borders my latest disc
since <moves> are unoccupied and directly border my latest disc
,
given that <move> places me on the other side of my opponent's piece
given that <moves> place me on the other side of my opponent's pieces
friendly
technical
first person (I / my)
By the governing laws of the board, it is irrefutably established that a disc may only be placed at <moves>
,
as evidenced by the vacancy of <move>
as evidenced by the vacancy of <moves>
since it is incontrovertible that <move> is free of occupation and touches the disc at hand
since it is incontrovertible that <moves> are free of occupation and touch the disc at hand
,
given that <move> permits the capture of the opposing pieces by leaping over them
given that <moves> permit the capture of the opposing pieces by leaping over them
dramatic
proof-like
impersonal or passive (no personal pronouns)
The player's eligible placements are restricted to <moves>
—
<move> being an open cell
<moves> being open cells
seeing that <move> is empty and shares an edge with their disc
seeing that <moves> are empty and share an edge with their disc
,
because <move> enables the player to clear an opponent's piece
because <moves> enable the player to clear opponent's pieces
authoritative
telegraphic
third person (the player / their)
<moves> are the coordinates that qualify as legal placements for the current turn
,
as <move> is accessible and clear
as <moves> are accessible and clear
since <move> is an available cell that touches the most recently placed piece
since <moves> are available cells that touch the most recently placed piece
,
since <move> allows jumping over the opponent's discs
since <moves> allow jumping over the opponent's discs
neutral
educational
impersonal or passive (no personal pronouns)
Following the rules of the game, I am permitted to place my next disc only at <moves>
,
by virtue of <move> being an empty cell
by virtue of <moves> being empty cells
inasmuch as <move> is not occupied by any piece and is contiguous with my disc
inasmuch as <moves> are not occupied by any piece and are contiguous with my disc
,
given that <move> enables me to leap across the enemy discs
given that <moves> enable me to leap across the enemy discs
neutral
proof-like
first person (I / my)
A disc can be placed on <moves>
:
because <move> has no piece on it
because <moves> have no pieces on them
because <move> is vacant and directly connected to the placed disc
because <moves> are vacant and directly connected to the placed disc
;
because a capture jump is possible from <move>
because capture jumps are possible from <moves>
patient
concise
impersonal or passive (no personal pronouns)
<moves> are the only positions where the player is allowed to play
:
because <move> has no piece on it
because <moves> have no pieces on them
because <move> contacts the player's disc and is currently vacant
because <moves> contact the player's disc and are currently vacant
;
since <move> lies in a path that crosses the opponent's pieces
since <moves> lie in a path that crosses the opponent's pieces
neutral
concise
third person (the player / their)
<moves> represent the permissible positions for disc placement in the current turn
—
given that <move> is unoccupied
given that <moves> are unoccupied
by virtue of <move> being both unoccupied and contiguous with the disc on the board
by virtue of <moves> being both unoccupied and contiguous with the disc on the board
;
because an opposing piece is located on the path leading to <move>
because opposing pieces are located on the paths leading to <moves>
patient
technical
impersonal or passive (no personal pronouns)
Legal spots for next disc: <moves>
—
given <move> is open for the taking
given <moves> are open for the taking
because <move> lies next to the disc and is still available
because <moves> lie next to the disc and are still available
;
since <move> allows jumping over opponent's discs
since <moves> allow jumping over opponent's discs
friendly
telegraphic
impersonal or passive (no personal pronouns)
<moves> are the positions I have proven to be the allowable destinations for my disc
—
in view of <move> being unoccupied at this stage
in view of <moves> being unoccupied at this stage
because <move> is demonstrably free and touches one of my placed discs
because <moves> are demonstrably free and touch one of my placed discs
;
given that <move> can be reached by vaulting over an opposing piece from where I stand
given that <moves> can be reached by vaulting over opposing pieces from where I stand
patient
proof-like
first person (I / my)
A disc may only be placed on <moves>
,
given the availability of <move>
given the availability of <moves>
as <move> remains free and shares a border with the placed disc
as <moves> remain free and share a border with the placed disc
,
because <move> is accessible by clearing an opposing disc
because <moves> are accessible by clearing opposing discs
authoritative
plain-language
impersonal or passive (no personal pronouns)
Go ahead and place your disc on <moves>
:
since <move> is unoccupied
since <moves> are unoccupied
because <move> is open and directly next to your piece
because <moves> are open and directly next to your piece
;
because <move> gives you a chance to leap over their pieces
because <moves> give you a chance to leap over their pieces
friendly
concise
second person (you / your)
The player has the green light to put their disc on <moves>
:
since nothing is placed on <move>
since nothing is placed on <moves>
since <move> is adjacent to the player's disc and has not been played yet
since <moves> are adjacent to the player's disc and have not been played yet
,
because <move> lands the player on the other side of the opponent's piece
because <moves> land the player on the other side of the opponent's pieces
friendly
plain-language
third person (the player / their)
<moves> are the cells you are permitted to occupy with your disc, as determined by the current board state
—
due to <move> presenting an empty square
due to <moves> presenting empty squares
because <move> stands vacant and is immediately neighboring your disc on the board
because <moves> stand vacant and are immediately neighboring your disc on the board
;
given that <move> lies in a direct line over your opponent's disc
given that <moves> lie in a direct line over your opponent's discs
authoritative
proof-like
second person (you / your)